@kinseliplier No your files are not fine, the MK2 oppressors are spawning perfectly fine over here. You are missing the relevant DLC in the dclist.xml.
@infamolla Yes there is, but be careful, as the game does have a limit to how many spawned cars you can have at any one time, enable vehicle blips, will also prevent vehicles from being despawned, save the car will just prevent the current saved car from despawning.
@MegaTBull I looked into it, the code was already in, but I forgot a break, so it would display ped199 instead of the actual ped. I am putting the name you entered in the ini there, not the modelname but the displlayname, which can be anything you want.
@MegaTBull I will see what I can do here, since you need to define them in trainerv.ini, I can get the model name there, and display it using the same code.
@gentlejoey123458 that car I had problems with htere as well, turned out to be IVPACK overriding the mod kit.
@lotem Because they will sent you to desktop.
@kinseliplier No your files are not fine, the MK2 oppressors are spawning perfectly fine over here. You are missing the relevant DLC in the dclist.xml.
@windson Run the game as admin.
@shashank74177 What weapon exactly please ?
@Garrit57 So check your game files, trainer can't spawn something that is not in the game files. Check dclist.xml in mods folder.
@infamolla Yes there is, but be careful, as the game does have a limit to how many spawned cars you can have at any one time, enable vehicle blips, will also prevent vehicles from being despawned, save the car will just prevent the current saved car from despawning.
@ezanrki I didnt do anything, my bodyguard code is many years old, has not been changed other than adding new models when new peds are introduced by
@MegaTBull I looked into it, the code was already in, but I forgot a break, so it would display ped199 instead of the actual ped. I am putting the name you entered in the ini there, not the modelname but the displlayname, which can be anything you want.
@MegaTBull I will see what I can do here, since you need to define them in trainerv.ini, I can get the model name there, and display it using the same code.