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@kellne https://forum.jvangent.com/download/arc1.png
https://forum.jvangent.com/download/arc2.png
https://forum.jvangent.com/download/arc3.png
@kellne Sorry, it must be something on your end, it's working fine for me on both Enhanced and Legacy.
@FrozerYTB I will see if I can implement this feature, If I got some time. I guess it's as easy as preventing that model to spawn if enabled.
@SelfRayRayBusiness that's pretty much impossible to do, without going through all the channels and record all the time stamps. That's why Next and previous only work correctly on two stations, as I went though the trouble to record the time stamps for those.
@GRMZ_ The fact that it does work without mods folder already points to where the problem lies. A dodgy game config, an added vehicle, some interior, a ped, it could be anything. It's not a code problem, all the trainer does is instruct the game to load MP Maps, and the game fails to properly load it.
@Cruel That's enhanced, it got updated, you would need an updated scripthook.
@KuraiShidosha their carmodcols was incorrect leading to a crash on interior colors. It would still be in the unmodified update.rpf in update. Otherwise, you can simply extract it from update\update.rpf and import it back where you deleted it.
@GBrey they are on the menu and also in search, and they spawn just fine.
@TOXINUOUS correct, there are two keys, the menu key and the hide menu key. The first is F3 by default, the second is F4, the difference, If you use F3 go somewhere, then use F4 to hide the menu, and press F4 again, it will remember where you left off. If you use F3, it won't remember the last menu position.
@Scooby271 Teleports, other teleport 2 garage blips, disabled them and save all settings.