Visible Weapons 1.6.2
15.039
153
15.039
153
Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
This mod is aiming for plug-n-play no hassle and customize things only if needed.
This is for you who seeks comfort. One mod to rule them all ✊
Make sure to always read till the end!
Videos above are old, not 100% accurate. Read the README included in the file!
Mod has been confirmed working under GTAV Enhanced using SHVDN Enhanced
📃 Features:
⚠️ Requirement:
ScriptHookVDotNet, if you are on Legacy use nightly version SHVDN
If you are on Enhanced use SHVDN Enhanced
Also, you must have LemonUI.
❓ How to Install:
For legacy, choose nightly.82 rar for SHVDN-nightly.82 up to nightly.114
OR use nightly.120+ rar for newer SHVDN-nightly update
For enhanced, simply choose enhanced rar file.
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
🛠️ How to use:
Just switch weapons in-game 😎EZ. Customizations explained in README
ℹ️ Updating v1.4.0 - v1.6.1:
New ini format! if you want to use your old configuration please only copy values you needed from the old ini.
Do not copy-paste as a whole, just the numbers/positions/the true or false only
ℹ️ Updating from v1.3.1 to v1.4.0/v1.5.0:
Delete WeaponsOnBack.dll and WeaponsOnBack.ini. v1.4.0 will use VisibleWeapons.dll and VisibleWeapons.ini
New ini format! read above
Further Info:
All explanation and how to customize things have been written into README file
Open and read carefully if you want to customize your own experience.
🐞 Bugs/Incompatibility:
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
⌚ Changelog:
1.6.2 - 2026 reupload to pack recompiled legacy and enhanced dlls
1.6.2 - Compatibility for Trail Carry v2.0 (Download if you use TC), LemonUI update v2.2
1.6.1 - Fixed delayed NPCs weapon removal/creation when holstering/unholstering
1.6.0 - NPC Compatibility with mods that add bodyguards/followers
1.5.0 - Added Swap Weapon Slot and Offsets, fixed weapon scope zoom & weapon duplicate
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
This mod is aiming for plug-n-play no hassle and customize things only if needed.
This is for you who seeks comfort. One mod to rule them all ✊
Make sure to always read till the end!
Videos above are old, not 100% accurate. Read the README included in the file!
Mod has been confirmed working under GTAV Enhanced using SHVDN Enhanced
📃 Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert "VIWE" to command console to open the menu, for Gamepad click Reload and LookBehind key.
- NPCs Visible Weapons (bodyguards/followers works too). Further settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
- Swap weapon from one slot to another slot, and adjust that weapon position (offset)
⚠️ Requirement:
ScriptHookVDotNet, if you are on Legacy use nightly version SHVDN
If you are on Enhanced use SHVDN Enhanced
Also, you must have LemonUI.
❓ How to Install:
For legacy, choose nightly.82 rar for SHVDN-nightly.82 up to nightly.114
OR use nightly.120+ rar for newer SHVDN-nightly update
For enhanced, simply choose enhanced rar file.
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
🛠️ How to use:
Just switch weapons in-game 😎EZ. Customizations explained in README
ℹ️ Updating v1.4.0 - v1.6.1:
New ini format! if you want to use your old configuration please only copy values you needed from the old ini.
Do not copy-paste as a whole, just the numbers/positions/the true or false only
ℹ️ Updating from v1.3.1 to v1.4.0/v1.5.0:
Delete WeaponsOnBack.dll and WeaponsOnBack.ini. v1.4.0 will use VisibleWeapons.dll and VisibleWeapons.ini
New ini format! read above
Further Info:
All explanation and how to customize things have been written into README file
Open and read carefully if you want to customize your own experience.
🐞 Bugs/Incompatibility:
- PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Gun in Front Mode will always move Sniper and Heavy (RPG, etc) to the back since it looks ridiculously big if put in front
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
⌚ Changelog:
1.6.2 - 2026 reupload to pack recompiled legacy and enhanced dlls
1.6.2 - Compatibility for Trail Carry v2.0 (Download if you use TC), LemonUI update v2.2
1.6.1 - Fixed delayed NPCs weapon removal/creation when holstering/unholstering
1.6.0 - NPC Compatibility with mods that add bodyguards/followers
1.5.0 - Added Swap Weapon Slot and Offsets, fixed weapon scope zoom & weapon duplicate
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Carregat per primera vegada: 08 de Setembre de 2024
Actualització més recent: 08 de Maig de 2026
Últim descarregat: Fa 2 hores
246 Comentaris
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Some wise men said "Carry your weapons... Properly".
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
This mod is aiming for plug-n-play no hassle and customize things only if needed.
This is for you who seeks comfort. One mod to rule them all ✊
Make sure to always read till the end!
Videos above are old, not 100% accurate. Read the README included in the file!
Mod has been confirmed working under GTAV Enhanced using SHVDN Enhanced
📃 Features:
⚠️ Requirement:
ScriptHookVDotNet, if you are on Legacy use nightly version SHVDN
If you are on Enhanced use SHVDN Enhanced
Also, you must have LemonUI.
❓ How to Install:
For legacy, choose nightly.82 rar for SHVDN-nightly.82 up to nightly.114
OR use nightly.120+ rar for newer SHVDN-nightly update
For enhanced, simply choose enhanced rar file.
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
🛠️ How to use:
Just switch weapons in-game 😎EZ. Customizations explained in README
ℹ️ Updating v1.4.0 - v1.6.1:
New ini format! if you want to use your old configuration please only copy values you needed from the old ini.
Do not copy-paste as a whole, just the numbers/positions/the true or false only
ℹ️ Updating from v1.3.1 to v1.4.0/v1.5.0:
Delete WeaponsOnBack.dll and WeaponsOnBack.ini. v1.4.0 will use VisibleWeapons.dll and VisibleWeapons.ini
New ini format! read above
Further Info:
All explanation and how to customize things have been written into README file
Open and read carefully if you want to customize your own experience.
🐞 Bugs/Incompatibility:
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
⌚ Changelog:
1.6.2 - 2026 reupload to pack recompiled legacy and enhanced dlls
1.6.2 - Compatibility for Trail Carry v2.0 (Download if you use TC), LemonUI update v2.2
1.6.1 - Fixed delayed NPCs weapon removal/creation when holstering/unholstering
1.6.0 - NPC Compatibility with mods that add bodyguards/followers
1.5.0 - Added Swap Weapon Slot and Offsets, fixed weapon scope zoom & weapon duplicate
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
This mod is aiming for plug-n-play no hassle and customize things only if needed.
This is for you who seeks comfort. One mod to rule them all ✊
Make sure to always read till the end!
Videos above are old, not 100% accurate. Read the README included in the file!
Mod has been confirmed working under GTAV Enhanced using SHVDN Enhanced
📃 Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert "VIWE" to command console to open the menu, for Gamepad click Reload and LookBehind key.
- NPCs Visible Weapons (bodyguards/followers works too). Further settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
- Swap weapon from one slot to another slot, and adjust that weapon position (offset)
⚠️ Requirement:
ScriptHookVDotNet, if you are on Legacy use nightly version SHVDN
If you are on Enhanced use SHVDN Enhanced
Also, you must have LemonUI.
❓ How to Install:
For legacy, choose nightly.82 rar for SHVDN-nightly.82 up to nightly.114
OR use nightly.120+ rar for newer SHVDN-nightly update
For enhanced, simply choose enhanced rar file.
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
🛠️ How to use:
Just switch weapons in-game 😎EZ. Customizations explained in README
ℹ️ Updating v1.4.0 - v1.6.1:
New ini format! if you want to use your old configuration please only copy values you needed from the old ini.
Do not copy-paste as a whole, just the numbers/positions/the true or false only
ℹ️ Updating from v1.3.1 to v1.4.0/v1.5.0:
Delete WeaponsOnBack.dll and WeaponsOnBack.ini. v1.4.0 will use VisibleWeapons.dll and VisibleWeapons.ini
New ini format! read above
Further Info:
All explanation and how to customize things have been written into README file
Open and read carefully if you want to customize your own experience.
🐞 Bugs/Incompatibility:
- PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Gun in Front Mode will always move Sniper and Heavy (RPG, etc) to the back since it looks ridiculously big if put in front
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
⌚ Changelog:
1.6.2 - 2026 reupload to pack recompiled legacy and enhanced dlls
1.6.2 - Compatibility for Trail Carry v2.0 (Download if you use TC), LemonUI update v2.2
1.6.1 - Fixed delayed NPCs weapon removal/creation when holstering/unholstering
1.6.0 - NPC Compatibility with mods that add bodyguards/followers
1.5.0 - Added Swap Weapon Slot and Offsets, fixed weapon scope zoom & weapon duplicate
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Carregat per primera vegada: 08 de Setembre de 2024
Actualització més recent: 08 de Maig de 2026
Últim descarregat: Fa 2 hores









@cyjghybml Ah okay, will update the description to let people know they need to get the latest one, you're welcome mate!
how do you switch to other weapons
This mod works perfect with the new scripthookdotnet for enhanced!
Does anyone else have a glitch where switching to a different ped, and thus having no weapons, crashes the game? Might be due to a conflict with some of my own mods. Otherwise works great and is lightweight
appears to be a glitch where if you unequip a weapon the weapon still stays on your body
ty working fine
so it worked once...I got lemon UI in the scripts folder, with SVDN also installed. the viwe command shows the interface to enable the mod. yet it doesn' work. worked only once then stopped.
I have enhanced edition btw
Does it work for a Jerry can too?
stopped working and idk why
fixed but. mp maps cause some parts of my map gone like burger shot and franklins windows next to his pool any fix?
Anyone who has problems with this mod please contact me on discord, the shvdn-nightly has changed so much that i need to compile newer version to work with the latest shvdn-nightly, i need someone to test things, thank you
@mbahdokek Respect
@mbahdokek Any chance to add a change of bone for the weapon in the customization of the position?
@thalilmythos not right now, but you can build your own, this mod is open-source on github 👍
hey @mbahdokek I know you make a lot of weapons related mods, have you considered making a script porting the cayo perico shotgun reload to the other shotguns so all shotguns have counted reloads?
Finaly, a script that works for Luxury attachments.
But I did find some issues with few weapons (when using luxury attachment) when stowed -
CarbineRifle - All the attachments (Flash, Mag, Scope and Grip) use the non-luxury variant.
AssaultRifle - Foregrip attachment uses the non-luxury variant.
Bullpup Rifle - Flashlight and Suppresser attachments use the no-luxury variant.
CombatMG - Foregrip attachment uses the non-luxury variant.
@Armouredivision Please state the game you're using, Enhanced or not, and if not the latest then state the version, also state the exact shvdn version you're using (the version number). This also a note for other people if you have trouble please do this
@mbahdokek
v 3586
Legacy
ScriptHookVDotNet-v3.7.0-nightly.142
@Armouredivision Ah okay, i see, sorry that i missed those weapons on testing since im doing it alone, i need time to fix this, if its fixable i will upload it as an update. Can you add me on discord from 5mods discord server so that i can contact you to try a beta version when its ready?