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@atasoy35 If you're talking about this mod then you're talking to the wrong person, I'm not the author of this mod, the one you gotta explain your situation to is the author of this mod FlareXll. Send him a message about your issue.
@atasoy35 What you need help with?
@DaveRock76 Ok so this may not conflict with "Real California Architecture" mod but, it may conflict with "SP Festive Surprise", ok that question answered. I still need to know if I can skip the "Menyoo" files, I don't use Menyoo and what would happen if I do skip those files? Also, can I convert the "Super Franklin's House" xml, the one that's supposed to go into MapEditor's "AutoloadMaps" folder, to a ymap? Will it still work or not?
@DaveRock76 I'm very interested on this since every year I transform gta 5 into a "Winter" wonderland when Christmas comes around but, I have a couple of questions for you, I wonder if this has the potential to conflict with two other dlcs that I already have installed: "Real California Architecture" ( https://www.gta5-mods.com/maps/real-freeway-signs ) and "SP Festive Surprise" ( https://www.gta5-mods.com/misc/festive-surprise ), specially "SP Festive Surprise" because that one adds Christmas stuff to Franklin's house and the other two main characters. I got both of those installed plus "DNX Christmas Lights" as well but, you already mentioned that this doesn't conflict with that one, what I'm concerned about is the other two. Also, I don't use Menyoo, I got rid of Menyoo a long time ago for a variety of reasons, so what happens if I skip those files that are supposed to go into Menyoo's Spooner? Lastly, I stopped using MapEditor's "AutoloadMaps" folder because every time I put an xml in there it would slow down the game launch and sometimes it would even crashed it so I don't use MapEditor's "AutoloadMaps" folder anymore, I do still use MapEditor just not the "AutoloadMaps" folder though. Would it be fine if I just convert the xml to ymap instead or that would cause problems?
@DainHajek Would it be possible to add options to the ini to either enable or disable animations? Instead of cycling through a whole bunch of unwanted ones until you reach the one you're looking for.
@Chieff What type of error does it shows and where does it shows it?
@DainHajek LOL...that's so funny dude, you got me on that one, I found the video kind of blanche, I don't know if that's the correct word, sort of sparse. I thought it was made by some dude that just opened a youtube channel and didn't bothered to include links or give more information on it. That's great, so you're the pilot behind it.....that's awesome, once you upload it here I'm definitely downloading it for sure.
@DainHajek Yes I'll settle for that mod, do you have the link to it? That video on youtube doesn't provide the link to it. I kind of get the feeling that might be a mod I've tried already but, it could also be a totally undiscovered one to me.
@R001br Might be a good idea to post a picture showing exactly how far this map extends within the main map, I know it's a map around Zancudo but, I would like to see it on the map, maybe circled to show the perimeter. I got "Forests of San Andreas" installed and I would like to know which parts are from you map and which ones are not. If you know what I'm trying to get at.
@DainHajek Can you develop one that allows you to pull out a cigarette and actually walk around with it in your hands. I'm not much interested on pulling out 80's video cameras, garbage bags, tennis rackets and crap like that but, I am interested on finding a stable mod that allows you to pull out a cigarette with puffing animations while you're walking around, that I'll be really interested on. There are some mods out here that allows you to have a cigarette but, one of them doesn't allow you to walk around with it and the other one I don't think is even working properly anymore. As it matter of fact, a "stand alone" "smokables" only script (cigarettes, cigars and weed joints) would be even better without the other items.