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@HuskyGamer I just came across this mod and I wanna ask you something, since you've already tried it, were you able to track that cougar that mauled you? Was it visible in the map? -OR- did it just appeared out of nowhere with no blip shown?
@fuffusly2 That should've been fixed in the updated v2 version.
@M8T LOL....that's his haircut
@AliG_15 I don't know yet, you're the only one requesting that.
@AliG_15 If you're getting fog that's not in my script, my script doesn't trigger fog it only brightens the night skies a little bit from 8 pm to 5 am. GTA V has random weather system, that has to do with the "time cycle" and that's what's causing fog in your game at night. Sometimes it makes foggy nights and sometimes nights are clear. Technically I could make a script that turns off the fog but, I wouldn't include it in this script, I would probably upload it as a different mod.
@Alex106 I'm sorry to keep asking questions but, I'm still a bit confused.....You said the new packages are replacement for the old ones, what old ones? Do you mean the previous "MP Map Collisions Fixes" packages, "MP Map Static Collisions Fixes Pack 1" and "MP Map Static Collisions Fixes Pack 2"? Those are no longer needed to be installed? Did you ported all that data into the new "MP Map Fixes Pack 1" and "MP Map Fixes Pack 2"? Is that what you're saying by replacement. I don't know if I should still keep the "MP Map Collisions Fixes" oiv packages > "MP Map Static Collisions Fixes Pack 1" and "MP Map Static Collisions Fixes Pack 2" and install those alongside the new ones.
@Alex106 Those two "MP Map Fixes Packages" you included in this new update has nothing to do with the "MP Map Static Collisions Fixes" oiv packages, am I correct? Those are still needed right?
@candyxblaze Would it be possible to convert this to a MapEditor xml? I don't use Menyoo.
@WolvexR Why is it even necessary to rename the d3d11.dll file to d3d12.dll and then re-add the original d3d11.dll back into the main directory? What's the purpose of that? The reason I ask is because I no longer have that file in the directory because I have VisualV and Reshade installed, the d3d11.dll file wasn't necessary with that graphics mod so I deleted it a long time ago. Will this mod malfunction if that file is not present in the main directory?
@ChargedKILO Once I enter the name of the xml map I want to load in the ini are the X,Y,Z coordinates detected automatically or do I have to tediously figure 'em out on my own and enter them manually? If that's the case, where exactly within the map's xml would I find the correct X,Y,Z coordinates? There're hundreds of X,Y,Z coordinates in the xml that refer to different things, such as props and stuff like that.