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@ExodusVI You'll need to edit the model names in carvariations.meta and in vehicle.meta you need to change the names in <modelName> and<txdName> and also the ytf and ytd files of the vehicles to the new names you gave them. Also scroll to the bottom of vehicles.meta to make the interiors are also assigned to the new name.
they really gotta stop naming the models using common vehicle name followed by number format because Rockstar does that to their dlc cars and it just conflicts
nvm mods folder didnt update so had to copy over the the latest dlc folders. no thanks to anybody for not helping me
safehouse in the hills vehicles not found? I try their spawn names and it says vehicle not found. My game is up to date so I'm not sure what to try next..
Nvm doing that never fixed the crashes. Just download Anti-Crash Hotfix for Replace Cars, that should sort the frequent crashing out..
uninstaller don't work had to delete everything in my mods folder and start over.
However, I did find away to solve that random in-game crash, before I "uninstalled" the mod by deleteing everything, I copied the pres folder to another folder and then manually readded it, then manually adding it to dlclists. Game no longer crashed randomly while playing. I have not added any cars to popgroups.ymt yet so I don't know if doing so will cause problems.
also the Uranus has a typo in vehicles.meta causing it to not spawn.
@tornadoes101 I figured it out you got to mods\update\x64\dlcpacks\greenwood\dlc.rpf\data and gotta rename <modelname>greenwood<modelname> in carvarations.meta, vehicles.meta and also the <txdname> one in vehicles.meta aswell then you need to scroll to the bottom of vehicles.meta and change <Item>
<parent>vehicles_monroe_interior</parent>
<child>greenwood</child>
</Item>
to whatever new name you gave it. Finally go to mods\update\x64\dlcpacks\greenwood\dlc.rpf\x64\vehicles.rpf\ and change the .ytf, hi_ytf, and ytd files to the name you gave it. If done right, this greenwood will be compatable with the dlc one:
https://i.postimg.cc/nrdWHsJD/20250406225806-1.jpg
Made a brief tutorial showing what and where needs to be renamed and in game example of the mod working fine.
https://youtu.be/zIurKbh0dEM
Figured out how to get it to work, you will need to rename the boxville, chavos, futo, empereor, diablous, vigero, urnaus, and coquette in the pres folder as all of these have had their names overwritten by dlc cars. You'll need to edit the model names in carvariations.meta and in vehicle.meta you need to change the names in <modelName> and<txdName>
If you having trouble finding the files scroll up the comments intil you find user OWLCAT they show the file path and explain it more in depth too. Don't forget to renamed the ytf and ytd files of the vehicles to the new names you gave them. to fix the inteiors scroll to the bottom of vehicles.meta, where interiors are defined and change the car names there too. Lastly you will need to extract and update the popgroups folder to get the cars to spawn again. BTW For some reason the headlights and glass is sometimes glitched on the cars, IDK how to fix this, sorryh. Not unless someone else knows how. Also helps if you have a good config installed.
works fine for me in Legacy... I have a few mods in and I don't get kicked out when loading story mode. Game is only slightly stutter-y.