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Add support for Liberty City and the Liberty City Preservation Project and this mod will be 200/10, all it should need is adding blips and the features over to the new map at locations since it uses default GTA interiors. Has huge potential fr
Having an issue with using addon planes with an addon sound for some reason the engines won't start. Pretty sure it's this mod causing this, almost acts like the planes are permanently out of fuel. See if you can fix it and i'll make it a 5 fr
@iccldoe I also have the same issue.
@ACP MODZ I appreciate the reply! Love this mod btw it sounds awesome!
Is there any way you could add an exhaust brake version that works when you let off the gas? Would be so sick
Love this twin, GTA 5 needs more addon private aircraft fr
Easy fix!! I got it to work now. To anyone having this problem, create a scripts folder in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ and place BongScript.dll and BongScript.wav inside that folder as well as in your scripts folder in your game files.
I know what the issue is: The mod doesn't follow the right path if you have the game installed on another drive, the DLL currently looks for a file path that doesn't currently exist if you don't have the game installed on another main drive, I have the game on an SSD instead of on local files so the mod doesn't work.
Getting an error related to the sound yet it's in my Scripts folder, thought i'd post the error message:
[ERROR] Caught unhandled exception:
System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\BongScript.wav'
at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
at BongScript.StartBongSequence(Ped player, Prop bong, Prop lighter)
at SHVDN.Script.DoTick()
[15:35:17] [ERROR] The exception was thrown while executing the script BongScript from "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\BongScript.dll".
Can we get an update of the water version with NVE support? Every time I install it and the water.xml, I lose collisions with the water inside of the tunnel. I absolutely love this mod and would be one of my favorite MLO mods for SP if this was fixed. The entrance is my favorite part, so it just sucks I have to use the non-water version. It works fine with Visual Vanilla, but not with NVE. installing the non-water version right now for the moment. 8/10, I will make it a 10 if you update!!