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  • @gtav-fan Thanks for the report.

    This issue is probably caused by the way Cayo Perico IPLs / MP map data are loaded in Story Mode. On some PC setups, or depending on installed mods, loading these files too early can affect some Story Mode interiors and props, such as Michael's bed or Franklin's sofa.

    The next update will include an INI configuration file with several settings, including loading delay and Cayo preload behavior. The default settings will be adjusted to work correctly for most PC/game configurations.

    If a user still has this kind of issue, they will be able to increase the loading delay or change the preload behavior directly in the INI file, without needing a new version of the mod.

    I am still testing and improving compatibility before publishing the next update. Thanks for the feedback.

    Fa 4 hores
  • @JoyLucien Yes, the mod uses Rockstar MP DLC map streaming natives to make Cayo Perico work in Story Mode. It does not start GTA Online, but it does need the MP DLC map data to be loaded because Cayo Perico is stored as MP/heist content.

    I updated the description to make this clearer. The mod does not memory patch the game; it uses ScriptHookV natives to stream HeistIsland in Story Mode. next update in coming

    Fa 12 hores
  • @gtav-fan Thanks for the report. This has been fixed in the next update. Enemy blips are now automatically removed when leaving Cayo Perico and returning to Los Santos.

    Fa 12 hores
  • @JoyLucien Thanks for the report.

    The mod does not start GTA Online, but it uses Rockstar natives related to MP DLC map streaming, such as loading MP DLC maps and enabling HeistIsland. This is required to stream Cayo Perico in Story Mode without memory patching.

    The crash probably happens because the current version starts preloading Cayo too early during game startup on some setups. I will make a safer version that waits until the player is fully loaded in Story Mode before preloading the island, and I will also add config options to disable startup preload, guards, and automatic doors if needed.

    Fa 16 hores
  • @JoyLucien No this is the single mode only (story)

    fa 1 dia
  • @Toxy-420 salut tu as bien mis scripthook etc...? et assure toi d'avoir le bon model mais j'ai une version ammelioré qui va bientôt être mis en ligne.

    fa 3 dies
  • @Bilago please your soft have deleted my all mods and i don't find in document please help me thanks

    18 de Maig de 2025
  • @DCP_Official make me sure the good installation Instructions [Add-On]:

    1. Place the "airwolf" folder into [Gamefolder] mods\update\X64\dlcpacks\

    2. With OpenIV, extract [Game folder] mods\update\update.rpf\common\data\dlclist.xml
    and edit this with Notepad++, Add the following entry:

    dlcpacks:\airwolf\

    3. Now you are done, you will need a trainer with "spawn by name" function
    (Enhanced Native Trainer for example) to spawn the vehicle type in: "airwolf"

    If you're game crashes on startup, download a custom gameconfig.xml for your update.rpf.

    21 de Febrer de 2025
  • @Redragoon hi yes maybe littlre bug but i very dificult for fix for use all other script but for the i key you can change on the ini file.

    08 de Desembre de 2024
  • @Redragoon is ok update v3

    06 de Desembre de 2024