Selecciona una de les següents categories per començar a veure els últims mods de GTA 5 PC:
dank
@skelepap I don't know much about .NET, sorry
Looks like pool water, not a bad thing it's just odd
Is this even allowed here?
@HvyMetal55 Not overlooked, I have no idea how to read an .ini file so until someone teaches me how to do that, I won't be able to implement it.
For the best experience, go to Settings - Display and disable HUD. This will make the V HUD not overlap with the SA one.
Awesome! I'm porting some functions from missions to C++, and I'd like to know what to do with these: bParam0->f_40 Global_104551.f_9055 Global_92865 = iParam0
@HeySlickThatsMe Symbols are a bit weird, use shift + forwardslash (VK_OEM_2)
@Hamisxa They would either both stop or go through each other
@HeySlickThatsMe Fixed in 14.1, apparently GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID is broken for some reason
dank
@skelepap I don't know much about .NET, sorry
Looks like pool water, not a bad thing it's just odd
Is this even allowed here?
@HvyMetal55 Not overlooked, I have no idea how to read an .ini file so until someone teaches me how to do that, I won't be able to implement it.
For the best experience, go to Settings - Display and disable HUD. This will make the V HUD not overlap with the SA one.
Awesome! I'm porting some functions from missions to C++, and I'd like to know what to do with these: bParam0->f_40
Global_104551.f_9055
Global_92865 = iParam0
@HeySlickThatsMe Symbols are a bit weird, use shift + forwardslash (VK_OEM_2)
@Hamisxa They would either both stop or go through each other
@HeySlickThatsMe Fixed in 14.1, apparently GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID is broken for some reason