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@wgta5mod From what I know about converting XML to YMAP, the only problem is that NPCs and vehicles don't save in conversions like the one you did. However, when the map is very large, the correct approach is to use YMAP. I do this on large maps too, and then I usually separate the NPC models and vehicles from the props that became YMAPs, so they can be loaded through this mod. It helps me a lot doing this. But in your case, if the number of NPCs and vehicles is large and over a long distance, for example, he recommends that you divide it into parts so you don't read it all at once, but rather each part as you enter the mod's radius. The mod creator's instructions are very clear on how to use his mod, but you did it right, my friend, very good.
@Emily Frost I understand your point, however, people who have already made maps won’t update or provide locations, because the vast majority don’t even know this mod exists. But yes, if every map creator from now on always included the location in the comments of their created maps, it would make life much easier for the end user.
But the creator has already made the mod, and you still don’t want to put in any work to configure the maps you want to use. The creator won’t have the work of constantly updating mods with positions, but I have a great idea: you could add the location of every map mod already on the site. That way, multiple people wouldn’t need to do repetitive work like you mentioned, and it would benefit everyone. You could be the one person helping those 100k downloads. It’s a great idea, isn’t it?
@ChargedKILO Both this mod and the Map Editor one are incredible. After all the maps are configured, it will greatly increase immersion in gameplay. Instead of being limited to 3,000 props from it or from Map Editor at a time, just the fact that, once configured, you don’t have to set everything up manually every time you enter the game is wonderful. A truly great mod.
@Emily Frost Very wrong, my friend. The mod is very useful, and since it’s new, people who create maps and scenarios will hardly ever include locations in them — that part is up to the end user. You just need to spawn the map once using Menyoo or Map Editor (like in his other mod) and enable visible coordinates so you can find the exact location to put into the files. This way, you can set the spawn radius however you want. This mod, along with Map Editor, is exactly what the community has needed for a long time to use multiple maps at the same time automatically.
@Evandrotorquato @Bolinho2309 @CheseryOfficial Thanks guys, glad you liked it, thanks for the support.
@Bolinho2309 @TalesM Thanks man, glad you liked it.
@CheseryOfficial Thanks brow
@M8T That's great, lol, because I haven't completed that mission yet, I must be really bad at this game.
@6758765 Not yet, neither climbing, going up stairs like in Dieing Light, nor exploding yet lol
@M8T Is there any way to restart the mission after dying, without reloading the mods?