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@Legendkiller456 it is now. 3.0 version works with it now.
@Neuromance i wish i knew how to do that, but i'm not that smart haha. maybe someone else who knows can do it. that would be really cool to have if they were somewhat aware of surrounding. but gtav ai is just program to drive a set path and get to another node.
@DeinPxdoxD i'll look into it and see i can fix that. i did slow down the intersections a bit, can you try the latest version and see if that resolved it for you? please let me know. thanks
@DeinPxdoxD can you tell on what street that is happening. or is it happening everywhere.
@wgta5mod there shouldn't be any negative cpu performance. all it does update node speed flag.
@wgta5mod make sure you are going to the correct directory in the mods folder. check your address and make sure its
\mods\update\update.rpf\x64\levels\gta5
make sure you go to x64 and not common folder.
@Ahmed77 i did add it - https://www.youtube.com/watch?v=N98Eu7ayRRw
@dmaddy44 I am not familiar with quant V, i use Visual V and haven't had problem with it. Maybe there is something in quantv thats causing it. test to see if you can run it without quantv. basically rename your current mod folder, and create a new mod folder with just adding this file. and if it loads, then there is something with your current mod folder thats causing it. but if its still not working with the new mod folder, then its something else. let me know if you do that.
@DarKKlusteR https://www.youtube.com/watch?v=N98Eu7ayRRw - showcasing.
@ReNNie Will do that next time. i'll update the description.