Just upgraded from radeon vega 8 to an rtx 3050 mobile...tried this one out...this one seems to be a perfect visual upgrade for GTA 5....no FPS drop, no graphical glitches whatsoever...nice work dude
@Katecreme it is possible to keep the both mud texture and raindrop texture simultaneously....just went through the source code of the mod....it actually sets the dirt level depending on the weather..and the dirt level just applies the dirt texture on the car...if the dirt texture application path could be overridden by the path of a separate ytd file consisting of this raindrop texture only...then it is possible.....Well, @uPrizZ, is this possible to code ?
@weic um...I don't understand Russian...but anyway after translating...it seems that you're saying that map fixes is just needed for that build 1.0.2372....but not for 1.0.2545....
@Tanuki help me...this mod crashes my game whenever I install it! My game version is 2545, the contract update
Just upgraded from radeon vega 8 to an rtx 3050 mobile...tried this one out...this one seems to be a perfect visual upgrade for GTA 5....no FPS drop, no graphical glitches whatsoever...nice work dude
Resembles Lexus ISF 2013 to some extent...looks cool though...great job
belated happy Birthday bro
does it work in the contract update ?
"this mod is sponsored by...AMD..." XD
@TheAdmiester You're most welcome brother :D
@Katecreme it is possible to keep the both mud texture and raindrop texture simultaneously....just went through the source code of the mod....it actually sets the dirt level depending on the weather..and the dirt level just applies the dirt texture on the car...if the dirt texture application path could be overridden by the path of a separate ytd file consisting of this raindrop texture only...then it is possible.....Well, @uPrizZ, is this possible to code ?
@TheAdmiester you know what..you're one of the most underrated modders in this site... :) your sound mods are just top of the line 👌
@weic um...I don't understand Russian...but anyway after translating...it seems that you're saying that map fixes is just needed for that build 1.0.2372....but not for 1.0.2545....