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Unfortunaly the enhanced Version Trigger some reproduceable Crashes. For example reproduceable when benchmarking at Jet Szene but although randomly on Map
Hey,
I did some testing and I can now provide a clean and reproducible report.
Issue (100% reproducible):
The game crashes at the end of the mission “Mr. Philips” (Trevor’s first mission, after pushing Ortega’s trailer into the river).
The crash happens exactly during the transition back to free roam.
If I remove the All MP Vehicles script folder, the mission finishes without any crash.
After further progression in the story (when all protagonists are playable again), the script works perfectly and no crashes occur anymore.
So the issue seems to be specifically related to the game state directly after “Mr. Philips”, where Michael and Franklin are still locked/unavailable.
It looks like the script attempts to refresh or respawn MP vehicles during this restricted story state, which may conflict with the engine’s internal population reset at that moment.
Possible solutions (if technically feasible):
Only activate vehicle respawn logic once all protagonists are playable again
Or detect the specific post–“Mr. Philips” story state and allow vehicle respawn only after the engine has fully returned to stable free roam
Basically: prevent vehicle refresh during restricted mission-transition states.
The mod works great otherwise and I really enjoy the increased vehicle variety.
Just wanted to provide clear feedback in case this helps improve stability
No other Bugs detected so far
Does this work with enhanced?
Its for enhanced, too?
Accidentally installed First the legacy+enhanced Version than the enhanced. IT seema there are some conflicts. Since that i get Crashes. How can i fix IT?
When i deleted mpMapFixes_Gen9
mpMapFixes2_Gen9
spMapFixes_Gen9 from dlc pcks, the Game doesnt Crash anymore.