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@XNGamer The Persistence mod could work. I am not sure how it will handle it when the interior is unloaded.
Regarding the Facility crashing, I have an issue with unloading scaleform. It is a DotNet limitation. I need to use their functions for unloading it since I am doing it the C++ way.
It isn't an issue for the Facility because the interior is far away from the entrance point. So your game shouldn't be crashing, unless you have some issue causing the Facility interior to not load correctly. Can you try teleporting to the Facility using a trainer? You may need to remove my script or disable it to verify this. I am wondering if your Facility works when accessed with another mod.
@lukas10 I don't think that is an issue with my mod. It sounds like the trainer is crashing. If you mean that it can't find a native, I can't find that native in the DB ether. lol. Anyways, I would try and update ScriptHookDotNet.
Excellent! This is a car I have been waiting for a long while. The other one doesn't take advantage of the native pop up headlights, and they sink into the ground as it was done before Rockstar added the Cheetah Classic.
@darioh1 I agree with Jonathan6506. I would take off the @w2jf decal on the back. If you are using it as a watermark, I would make it a vehicle extra. That way you can hide it in game, but you won't be able to remove it from the actual model itself.
@XNGamer Saving cars is a lot of work and out of scope with the mod. Perhaps if I do my properties script, there will be vehicle saving.
@christ Odd. Can you try standing in front of the door and pressing right on the dpad?
@christ No, I mean the door in the tunnel that looks like a set of lockers.
@Eddlm I am glad to see you are making this and I look forward to seeing where it goes.
We have the Enhanced Burnout Particles script mod which works very well, but the developer stopped posting it on 5Mods because someone made him angry. He was updating it on his site for a while. It is even working on the Doomsday patch, but someone triggered him again, and now he isn't going to update his mods anymore. The burnout mod requires an update for every patch. No doubt, when the next update comes out for Online, that mod will not work anymore.
I hope that you will be able to do the burnouts like he had, or even enhance them. Additionally, I was wondering if it is possible to have a bigger splash when you plow through a puddle when it is raining. There should be a way to detect if it is a puddle.
@christ There is no animation for opening the door. You go up to it, and a prompt will appear which says press right on dpad to enter.
@christ If the car dealership isn't working then there is something wrong. Can you please provide screenshots of your GTA V folder, and your scripts folder? Also, please send me your ScriptHookDotNet and ScriptHookV log files.
Also it occured to me that you may have an outdated ScriptHookDotNet. I use one of their functions for the markers.
Also do you see a help prompt at the top of your screen?
@lukas10 Copy over the latest patch files and reinstall any modded files you had in update.rpf. You will need a new gameconfig and will need to merge your custom dlc's into the new dlclist.xml. Finally you need to update ScriptHookV.