2015 FPIU [Add-On | ELS] 1.01
4.873
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4.873
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This is a 2015 Ford Explorer Police Interceptor, It is a car that I have made based off something that I saw as well as something to make the time pass by in Lockdown
so enjoy it and any feedback would be appreciated so I can look to improve it in my future models.
Versions
V1.0 - Initial Release
V1.0.1 - Changed vehicle Class to Emergency and made it so A.I cars move out the way when sirens are on.
Credits
Base - SoCalTheros on LSPDFR
Lights - Various Developers
Accessories - All off of LSPDFR.com Dev Assets
Skin & Template - ArteX
If anyone is looking for some custome ELS Cars or Dev Bases, Join my Discord and we can discuss from there -
https://discord.gg/HGsf5Gx
INSTALLATION INSTRUCTIONS IN THE READ ME WHEN DOWNLOADED
so enjoy it and any feedback would be appreciated so I can look to improve it in my future models.
Versions
V1.0 - Initial Release
V1.0.1 - Changed vehicle Class to Emergency and made it so A.I cars move out the way when sirens are on.
Credits
Base - SoCalTheros on LSPDFR
Lights - Various Developers
Accessories - All off of LSPDFR.com Dev Assets
Skin & Template - ArteX
If anyone is looking for some custome ELS Cars or Dev Bases, Join my Discord and we can discuss from there -
https://discord.gg/HGsf5Gx
INSTALLATION INSTRUCTIONS IN THE READ ME WHEN DOWNLOADED
Carregat per primera vegada: 18 de Maig de 2020
Actualització més recent: 18 de Maig de 2020
Últim descarregat: fa 1 dia
7 Comentaris
This is a 2015 Ford Explorer Police Interceptor, It is a car that I have made based off something that I saw as well as something to make the time pass by in Lockdown
so enjoy it and any feedback would be appreciated so I can look to improve it in my future models.
Versions
V1.0 - Initial Release
V1.0.1 - Changed vehicle Class to Emergency and made it so A.I cars move out the way when sirens are on.
Credits
Base - SoCalTheros on LSPDFR
Lights - Various Developers
Accessories - All off of LSPDFR.com Dev Assets
Skin & Template - ArteX
If anyone is looking for some custome ELS Cars or Dev Bases, Join my Discord and we can discuss from there -
https://discord.gg/HGsf5Gx
INSTALLATION INSTRUCTIONS IN THE READ ME WHEN DOWNLOADED
so enjoy it and any feedback would be appreciated so I can look to improve it in my future models.
Versions
V1.0 - Initial Release
V1.0.1 - Changed vehicle Class to Emergency and made it so A.I cars move out the way when sirens are on.
Credits
Base - SoCalTheros on LSPDFR
Lights - Various Developers
Accessories - All off of LSPDFR.com Dev Assets
Skin & Template - ArteX
If anyone is looking for some custome ELS Cars or Dev Bases, Join my Discord and we can discuss from there -
https://discord.gg/HGsf5Gx
INSTALLATION INSTRUCTIONS IN THE READ ME WHEN DOWNLOADED
Carregat per primera vegada: 18 de Maig de 2020
Actualització més recent: 18 de Maig de 2020
Últim descarregat: fa 1 dia
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Really interesting!
The model, judging from screenshots alone, needs much more work with normals - they are smoothed where they shouldn't be (doors shape, look at the indents), and are not smoothed where needed (boot and bonnet are all stepped).
I'm not a fan of real models, so won't download it, but hope that normals will be improved in future. If screenshots are outdated and my judgements are wrong - apologies.
One more tiny thing. FPIU = Ford Police Interceptor Utility, no need to call it Police Interceptor again. Just saying :)
AI dont move out its way or blip could we get a quick patch on that, but you know I love your vehicles in general
@MrKote Alright cheers, the normal's I have no clue on how to fix them as I have not had these issues before but if you could direct me on how to fix them or learn to then that would be much appreciated
@bosSdIng035 I will try and do that now
@ArteX for doors and other excessively smoothed pieces: in Zmodeler, detach whole pieces of mesh that need to have sharp edges using Detach tool with 'To new object' turned off; and then use Calculate Normals tool on new mesh.
For parts that need to be smoothed there are two possible causes, can't know what's with your model without looking at the mesh:
- If polygons are not connected together, you need to weld with the tool of the same name. It's faster to do in Blender than in Zmod, IMO, but then you'll have to port it back into the game again, so I won't stop on that now.
- If polygons are connected, then you can simply use Smooth Normals tool in Zmodeler, play with its settings a bit until you find fitting values and fix some occasional bad looking spots if there would be any, that should be it.
@MrKote Ok thanks for that, I may try it on this model but this is something that I uploaded otherwise it was just going to be deleted but I will definatly take this into account if I have to try and fix this issue again. Thanks a lot for the help