13.171
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13.171
319
This mod fixes the surface normals and a vast number of other bugs on 128 original & early DLC vehicles. Every vehicle and tuning part in this pack features weighted normals on all affected LODs.
Common Bug Fixes
-Small gaps between body panels
-Badge materials using the wrong specular map texture, causing them to have a mirror-like reflection
-Badge & grille mesh materials lacking a normal map texture, causing them to have a flat, two-dimensional appearance
-Badge textures lacking mipmaps, causing them to appear jagged and pixelated from a distance
-Lights textures being excessively dark and lacking transparency
Notable Bug Fixes
-Sentinel, Surge, & Surfer: Emissive passenger door windows on lower LODs
-Police Cruiser: "Obey & Survive" text on driver door being partially cut off
-Emperor: Brake & reverse lights not being emissive on highest LOD
-Bodhi: Swapped rear light functions & broken tow hitch functionality
-Gresley: Mirrored right fender badge
-Stanier & Huntley S: Outer wheel barrel disappearing when tire is burst
-Granger (Stock & FIB): Holes in chassis on either side of rear seats
-Police Roadcruiser: Mirrored NYSP seal on passenger door & grille badges not appearing due to material error
-Massacro: Broken material causing wheels to be permanently white instead of colorable as intended
-Vigero: Missing collision models for trunk or rear bumper
-Futo: Missing yellow decals on doors*
See this gallery for a list of all included cars with details of every bug fix.
Installation
-Add the "qolpack" folder to mods/update/x64/dlcpacks
-Open dlclist.xml (mods/update/update.rpf/common/data/dlclist.xml)
-Add the following line: <Item>dlcpacks:/qolpack/</Item>
Additional instructions can be found in the included README.
Updates
All vehicles from the base game, as well as DLC vehicles from up to and including the Heists update, will eventually be added through semi-regular updates.
Usage
All models are unlocked and free to use for your own projects, provided you give credit. Contact me on Discord if you have questions.
Credits
-Dani02: Suspension rigging
-Eduarson26: Recreated Invetero logo
-sirstirfry: Recreated GoPostal logos
-SilentSoul21: Recreated Futo-specific Karin logo
-13Stewartc: Inspiration and early help
-Skysder: Main image
Changelog
Version 1.14 (September 2, 2024)
-Added Khamelion & Surano
-Cavalcade: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected light texture opacity
-Dilettante: Fixed L1 not being weighted, removed Vapid logos from floor mats, fixed miscellaneous texture mapping errors and gaps betweeen body panels, and corrected light texture opacity
-Infernus: Fixed ambient occlusiion paint on fuel tank
-Police Cruiser: Fixed hole in bottom right corner of grille on L0 and rear differential clipping through trunk compartment on L0 and L1
-Rancher XL: Corrected light texture colors
-Seminole: Fixed gap down the center of windshield (only visible from inside)
-Stanier: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected colors and added transparency to light texture
-Super Diamond: Fixed front doors not having AO paint
-Surfer: Fixed right side windows being emissive on L3
-Vigero: Fixed trunk and rear bumper having no collision models, fixed broken battery texture mapping, and corrected brightness and added transparency to light texture
-Voltic: Fixed undersides of roof extras using wrong materials
Version 1.13 (July 4, 2024)
-Added Coquette Classic
-Emperor: Fixed texture issues on chassis and engine
A full changelog dating back to 1.0 (January 1, 2023) can be found in the included README.
*These decals were intentionally removed in the After Hours update because the vehicle received liveries. To restore the intended default appearance, the decals have been added back. They are removable in the livery menu.
Common Bug Fixes
-Small gaps between body panels
-Badge materials using the wrong specular map texture, causing them to have a mirror-like reflection
-Badge & grille mesh materials lacking a normal map texture, causing them to have a flat, two-dimensional appearance
-Badge textures lacking mipmaps, causing them to appear jagged and pixelated from a distance
-Lights textures being excessively dark and lacking transparency
Notable Bug Fixes
-Sentinel, Surge, & Surfer: Emissive passenger door windows on lower LODs
-Police Cruiser: "Obey & Survive" text on driver door being partially cut off
-Emperor: Brake & reverse lights not being emissive on highest LOD
-Bodhi: Swapped rear light functions & broken tow hitch functionality
-Gresley: Mirrored right fender badge
-Stanier & Huntley S: Outer wheel barrel disappearing when tire is burst
-Granger (Stock & FIB): Holes in chassis on either side of rear seats
-Police Roadcruiser: Mirrored NYSP seal on passenger door & grille badges not appearing due to material error
-Massacro: Broken material causing wheels to be permanently white instead of colorable as intended
-Vigero: Missing collision models for trunk or rear bumper
-Futo: Missing yellow decals on doors*
See this gallery for a list of all included cars with details of every bug fix.
Installation
-Add the "qolpack" folder to mods/update/x64/dlcpacks
-Open dlclist.xml (mods/update/update.rpf/common/data/dlclist.xml)
-Add the following line: <Item>dlcpacks:/qolpack/</Item>
Additional instructions can be found in the included README.
Updates
All vehicles from the base game, as well as DLC vehicles from up to and including the Heists update, will eventually be added through semi-regular updates.
Usage
All models are unlocked and free to use for your own projects, provided you give credit. Contact me on Discord if you have questions.
Credits
-Dani02: Suspension rigging
-Eduarson26: Recreated Invetero logo
-sirstirfry: Recreated GoPostal logos
-SilentSoul21: Recreated Futo-specific Karin logo
-13Stewartc: Inspiration and early help
-Skysder: Main image
Changelog
Version 1.14 (September 2, 2024)
-Added Khamelion & Surano
-Cavalcade: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected light texture opacity
-Dilettante: Fixed L1 not being weighted, removed Vapid logos from floor mats, fixed miscellaneous texture mapping errors and gaps betweeen body panels, and corrected light texture opacity
-Infernus: Fixed ambient occlusiion paint on fuel tank
-Police Cruiser: Fixed hole in bottom right corner of grille on L0 and rear differential clipping through trunk compartment on L0 and L1
-Rancher XL: Corrected light texture colors
-Seminole: Fixed gap down the center of windshield (only visible from inside)
-Stanier: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected colors and added transparency to light texture
-Super Diamond: Fixed front doors not having AO paint
-Surfer: Fixed right side windows being emissive on L3
-Vigero: Fixed trunk and rear bumper having no collision models, fixed broken battery texture mapping, and corrected brightness and added transparency to light texture
-Voltic: Fixed undersides of roof extras using wrong materials
Version 1.13 (July 4, 2024)
-Added Coquette Classic
-Emperor: Fixed texture issues on chassis and engine
A full changelog dating back to 1.0 (January 1, 2023) can be found in the included README.
*These decals were intentionally removed in the After Hours update because the vehicle received liveries. To restore the intended default appearance, the decals have been added back. They are removable in the livery menu.
Carregat per primera vegada: 02 de Gener de 2023
Actualització més recent: 03 de Setembre de 2024
Últim descarregat: Fa 9 hores
125 Comentaris
More mods by austen64:
This mod fixes the surface normals and a vast number of other bugs on 128 original & early DLC vehicles. Every vehicle and tuning part in this pack features weighted normals on all affected LODs.
Common Bug Fixes
-Small gaps between body panels
-Badge materials using the wrong specular map texture, causing them to have a mirror-like reflection
-Badge & grille mesh materials lacking a normal map texture, causing them to have a flat, two-dimensional appearance
-Badge textures lacking mipmaps, causing them to appear jagged and pixelated from a distance
-Lights textures being excessively dark and lacking transparency
Notable Bug Fixes
-Sentinel, Surge, & Surfer: Emissive passenger door windows on lower LODs
-Police Cruiser: "Obey & Survive" text on driver door being partially cut off
-Emperor: Brake & reverse lights not being emissive on highest LOD
-Bodhi: Swapped rear light functions & broken tow hitch functionality
-Gresley: Mirrored right fender badge
-Stanier & Huntley S: Outer wheel barrel disappearing when tire is burst
-Granger (Stock & FIB): Holes in chassis on either side of rear seats
-Police Roadcruiser: Mirrored NYSP seal on passenger door & grille badges not appearing due to material error
-Massacro: Broken material causing wheels to be permanently white instead of colorable as intended
-Vigero: Missing collision models for trunk or rear bumper
-Futo: Missing yellow decals on doors*
See this gallery for a list of all included cars with details of every bug fix.
Installation
-Add the "qolpack" folder to mods/update/x64/dlcpacks
-Open dlclist.xml (mods/update/update.rpf/common/data/dlclist.xml)
-Add the following line: <Item>dlcpacks:/qolpack/</Item>
Additional instructions can be found in the included README.
Updates
All vehicles from the base game, as well as DLC vehicles from up to and including the Heists update, will eventually be added through semi-regular updates.
Usage
All models are unlocked and free to use for your own projects, provided you give credit. Contact me on Discord if you have questions.
Credits
-Dani02: Suspension rigging
-Eduarson26: Recreated Invetero logo
-sirstirfry: Recreated GoPostal logos
-SilentSoul21: Recreated Futo-specific Karin logo
-13Stewartc: Inspiration and early help
-Skysder: Main image
Changelog
Version 1.14 (September 2, 2024)
-Added Khamelion & Surano
-Cavalcade: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected light texture opacity
-Dilettante: Fixed L1 not being weighted, removed Vapid logos from floor mats, fixed miscellaneous texture mapping errors and gaps betweeen body panels, and corrected light texture opacity
-Infernus: Fixed ambient occlusiion paint on fuel tank
-Police Cruiser: Fixed hole in bottom right corner of grille on L0 and rear differential clipping through trunk compartment on L0 and L1
-Rancher XL: Corrected light texture colors
-Seminole: Fixed gap down the center of windshield (only visible from inside)
-Stanier: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected colors and added transparency to light texture
-Super Diamond: Fixed front doors not having AO paint
-Surfer: Fixed right side windows being emissive on L3
-Vigero: Fixed trunk and rear bumper having no collision models, fixed broken battery texture mapping, and corrected brightness and added transparency to light texture
-Voltic: Fixed undersides of roof extras using wrong materials
Version 1.13 (July 4, 2024)
-Added Coquette Classic
-Emperor: Fixed texture issues on chassis and engine
A full changelog dating back to 1.0 (January 1, 2023) can be found in the included README.
*These decals were intentionally removed in the After Hours update because the vehicle received liveries. To restore the intended default appearance, the decals have been added back. They are removable in the livery menu.
Common Bug Fixes
-Small gaps between body panels
-Badge materials using the wrong specular map texture, causing them to have a mirror-like reflection
-Badge & grille mesh materials lacking a normal map texture, causing them to have a flat, two-dimensional appearance
-Badge textures lacking mipmaps, causing them to appear jagged and pixelated from a distance
-Lights textures being excessively dark and lacking transparency
Notable Bug Fixes
-Sentinel, Surge, & Surfer: Emissive passenger door windows on lower LODs
-Police Cruiser: "Obey & Survive" text on driver door being partially cut off
-Emperor: Brake & reverse lights not being emissive on highest LOD
-Bodhi: Swapped rear light functions & broken tow hitch functionality
-Gresley: Mirrored right fender badge
-Stanier & Huntley S: Outer wheel barrel disappearing when tire is burst
-Granger (Stock & FIB): Holes in chassis on either side of rear seats
-Police Roadcruiser: Mirrored NYSP seal on passenger door & grille badges not appearing due to material error
-Massacro: Broken material causing wheels to be permanently white instead of colorable as intended
-Vigero: Missing collision models for trunk or rear bumper
-Futo: Missing yellow decals on doors*
See this gallery for a list of all included cars with details of every bug fix.
Installation
-Add the "qolpack" folder to mods/update/x64/dlcpacks
-Open dlclist.xml (mods/update/update.rpf/common/data/dlclist.xml)
-Add the following line: <Item>dlcpacks:/qolpack/</Item>
Additional instructions can be found in the included README.
Updates
All vehicles from the base game, as well as DLC vehicles from up to and including the Heists update, will eventually be added through semi-regular updates.
Usage
All models are unlocked and free to use for your own projects, provided you give credit. Contact me on Discord if you have questions.
Credits
-Dani02: Suspension rigging
-Eduarson26: Recreated Invetero logo
-sirstirfry: Recreated GoPostal logos
-SilentSoul21: Recreated Futo-specific Karin logo
-13Stewartc: Inspiration and early help
-Skysder: Main image
Changelog
Version 1.14 (September 2, 2024)
-Added Khamelion & Surano
-Cavalcade: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected light texture opacity
-Dilettante: Fixed L1 not being weighted, removed Vapid logos from floor mats, fixed miscellaneous texture mapping errors and gaps betweeen body panels, and corrected light texture opacity
-Infernus: Fixed ambient occlusiion paint on fuel tank
-Police Cruiser: Fixed hole in bottom right corner of grille on L0 and rear differential clipping through trunk compartment on L0 and L1
-Rancher XL: Corrected light texture colors
-Seminole: Fixed gap down the center of windshield (only visible from inside)
-Stanier: Fixed miscellaneous texture mapping errors and gaps between body panels, and corrected colors and added transparency to light texture
-Super Diamond: Fixed front doors not having AO paint
-Surfer: Fixed right side windows being emissive on L3
-Vigero: Fixed trunk and rear bumper having no collision models, fixed broken battery texture mapping, and corrected brightness and added transparency to light texture
-Voltic: Fixed undersides of roof extras using wrong materials
Version 1.13 (July 4, 2024)
-Added Coquette Classic
-Emperor: Fixed texture issues on chassis and engine
A full changelog dating back to 1.0 (January 1, 2023) can be found in the included README.
*These decals were intentionally removed in the After Hours update because the vehicle received liveries. To restore the intended default appearance, the decals have been added back. They are removable in the livery menu.
Carregat per primera vegada: 02 de Gener de 2023
Actualització més recent: 03 de Setembre de 2024
Últim descarregat: Fa 9 hores
@austen64 Don't have anything that replaces the granger but Fentons security pack has a granger model in it, thought that might have been the issue
@austen64 Indeed, it was caused by Fixes and Improvements (https://www.gta5-mods.com/misc/fixes-improvements) which fixes a bug on the vanilla model: a hole behind the backseats. This bug also exists on the Park Ranger Granger, and the FIB Granger. https://i.ibb.co/WFtKV9y/20231024195018-1.jpg It could be interesting to implement this fix to QoL.
The Injection has a lod bug that was never fixed: https://i.ibb.co/fxrZ6KH/image.png The rear license plate appears bright. This kind of bug may also exist on the Sentinel2 (https://www.gta5-mods.com/vehicles/sentinel-convertible-lod-fix#comments_tab) and on the Mule (https://www.gta5-mods.com/vehicles/mule-lod-fix).
Anyway, your mod is a must-have. Thank you for making it!
Appreciate the effort you've put into this! This has become a must have along with Alex106 map fixes.
Thanks!
@austen64 how did u make the <Item> not dissapear in the description?
Great mod! but could you fix the schafters rear suspension? the wheels are too tucked in and its slightly too low in the back.
Great mod, nice job.
Doesn't the pranger also have the issue like the granger?
@austen64 When will the mod have updates again?
@Matador da 25 today
@zyxonhybrid Thanks.
Great work!
the fib buffalo's front bumper emergency lights are turned on with the engine always (due to some hierarchy stuff i heard)
Just wanted to Thank You for your work I really appreciate it.
@austen64 the fib buffalo's front bumper emergency lights are turned on with the engine always (due to some hierarchy stuff i heard)
i don't really notice a difference
Hi, I want to express my gratitude for this mod, it is simply amazing. I can not express my delight in words. I understand how difficult this work is and I really hope that you will finish this and your other mods, you have already done such a journey, 126, and maybe more cars, this is so many man-hours, do not give up on this, you have the right to finish it even in 5, 6, 7 years, but you have no right to give up on it, you have no way back.
@zyxonhybrid New update yet?
When you add the Weeny Issi in some future Quality of Life Pack update, make the fog lights functional instead of being DRL lights.
@austen64 i have a suggestion for the quality of life mod with the vanilla police cars is there anyway to replace the light bars with the new updated police light bars we have been seeing in gtao i would love those brighter lights on the stock coppers anyway hope u have a good one