[INS2] Springfield Armory M1 Garand 1.0
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Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
This took a while to make and is probably the mod with the most options I've ever had. I was playing around with the materials in Zmodelr and found a reflective one that allows me to use an environment map as a sort of HDRI. The reflectivity looks really nice but isn't real-time like my other scopes. For whatever reason, the scopes won't use real-time reflections if they're joined to one mesh, but regardless, it looks good.
Replaces the Marksman Rifle.
Features:
Fully animated
Working collision data
2K textures
3 skins are available.
Comes in fourteen versions with different rail and scope options.
It also comes with a standard and extended magazine replacements.
Please note:
There is no clip fed gun in GTA V so the animation looks a bit weird but other than that no other issues. Just minor clipping and hand placement.
All assets were taken directly from Insurgency Sandstorm.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
This took a while to make and is probably the mod with the most options I've ever had. I was playing around with the materials in Zmodelr and found a reflective one that allows me to use an environment map as a sort of HDRI. The reflectivity looks really nice but isn't real-time like my other scopes. For whatever reason, the scopes won't use real-time reflections if they're joined to one mesh, but regardless, it looks good.
Replaces the Marksman Rifle.
Features:
Fully animated
Working collision data
2K textures
3 skins are available.
Comes in fourteen versions with different rail and scope options.
It also comes with a standard and extended magazine replacements.
Please note:
There is no clip fed gun in GTA V so the animation looks a bit weird but other than that no other issues. Just minor clipping and hand placement.
All assets were taken directly from Insurgency Sandstorm.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Carregat per primera vegada: 08 de Juny de 2024
Actualització més recent: 08 de Juny de 2024
Últim descarregat: Fa 10 hores
6 Comentaris
More mods by Equinox407:
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
This took a while to make and is probably the mod with the most options I've ever had. I was playing around with the materials in Zmodelr and found a reflective one that allows me to use an environment map as a sort of HDRI. The reflectivity looks really nice but isn't real-time like my other scopes. For whatever reason, the scopes won't use real-time reflections if they're joined to one mesh, but regardless, it looks good.
Replaces the Marksman Rifle.
Features:
Fully animated
Working collision data
2K textures
3 skins are available.
Comes in fourteen versions with different rail and scope options.
It also comes with a standard and extended magazine replacements.
Please note:
There is no clip fed gun in GTA V so the animation looks a bit weird but other than that no other issues. Just minor clipping and hand placement.
All assets were taken directly from Insurgency Sandstorm.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
This took a while to make and is probably the mod with the most options I've ever had. I was playing around with the materials in Zmodelr and found a reflective one that allows me to use an environment map as a sort of HDRI. The reflectivity looks really nice but isn't real-time like my other scopes. For whatever reason, the scopes won't use real-time reflections if they're joined to one mesh, but regardless, it looks good.
Replaces the Marksman Rifle.
Features:
Fully animated
Working collision data
2K textures
3 skins are available.
Comes in fourteen versions with different rail and scope options.
It also comes with a standard and extended magazine replacements.
Please note:
There is no clip fed gun in GTA V so the animation looks a bit weird but other than that no other issues. Just minor clipping and hand placement.
All assets were taken directly from Insurgency Sandstorm.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Carregat per primera vegada: 08 de Juny de 2024
Actualització més recent: 08 de Juny de 2024
Últim descarregat: Fa 10 hores
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Great port! Do you know when you were gonna start on the m14 all ghillied up?
@The NUTTER Maybe the next gun I do.
Massive W
@bewdabob Thank you! I will do more WW2 guns in the future.
Can you do an ACR black version?