Million Trees 1.0
208
11
208
11
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
Carregat per primera vegada: fa 1 dia
Actualització més recent: Fa 23 hores
Últim descarregat: fa 30 minuts
8 Comentaris
More mods by InfiniteQuestion:
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10
1.0
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
Carregat per primera vegada: fa 1 dia
Actualització més recent: Fa 23 hores
Últim descarregat: fa 30 minuts








How good is the fps?
@Starfox1993 My system is not powerful. The maps themselfs no fps issue. The trees though that depends, maybe a few fps. I can't afford to lose any but playable on my end with no noticeable difference.
@InfiniteQuestion It looks awsome, I'll give it a try. Thanks
what graphics are you using?
@eldrin my own custom graphics
it looks good, making the trees pops
there is alot of files in the folder, what files must i add to get the vegetation?
@eldrin Install Modded DLC.oiv. This is your patch and dlc maps. Copy to dlcpacks and add MillionTrees MillionMaps MillionBlanks to dlclist. Also add MillionVegi if you want the custom trees, if not add the file inside the folder "Place Inside v_trees.rpf" to vanilla trees. If your wind values are modded or to high, you can use the wind.asi to stop the trees from going crazy. The procedurals are for the grass and flowers around the map, completely optional to use but I use heavy version. Just a scale difference between the two.