16.011
306
16.011
306
DO NOT REUPLOAD HERE OR ANYWHERE ELSE
Want beta access to this map mod and others like Vice City and San Andreas? Join here - https://discord.gg/Z7uqRdr
Description:
Drift around this tokyo like map with LOD and SLOD. This is possibly the most optimised map
I have ever done I hope you enjoy. This map was done exclusivly for Hashiyra (previously known as xongames)
but I decided to upload because of the immense quality of map.
Map location is west of LS!
Credit to:
- Volpe for the props!
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
- Neos7 for GTA V Map Helper
Features:
- LOD and SLOD for everything in map (except V props)
- Light up signs with LOD and SLOD too!
- Normal and Spec map road textures.
- Neons made by me with LOD and SLOD.
Changelog:
3.1
- Fixed problems with the map due to "The Contract" update such as models not loading correctly & collisions being non-existent.
3.0
- Split collision file (FiveM support)
- Split ytd file (FiveM support)
- New LOD
- Distant lights added.
2.0b
- Fixed half the map being misplaced. Sorry my bad.
2.0a
- Fixed disappearing models on certain camera angles.
- Added traffic as an optional (credit to Heni for creating them)
2.0
- Neons have been added to the map to make it more like Tokyo!
How to Install:
Put shibuya folder in mods/update/x64/dlcpacks
Then go in to mods/update/update.rpf/common/data and add a new line in dlclist.xml and add shibuya
For traffic move nodes548.ynd to mods/update.rpf/x64/levels/gta5/paths.rpf
Want beta access to this map mod and others like Vice City and San Andreas? Join here - https://discord.gg/Z7uqRdr
Description:
Drift around this tokyo like map with LOD and SLOD. This is possibly the most optimised map
I have ever done I hope you enjoy. This map was done exclusivly for Hashiyra (previously known as xongames)
but I decided to upload because of the immense quality of map.
Map location is west of LS!
Credit to:
- Volpe for the props!
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
- Neos7 for GTA V Map Helper
Features:
- LOD and SLOD for everything in map (except V props)
- Light up signs with LOD and SLOD too!
- Normal and Spec map road textures.
- Neons made by me with LOD and SLOD.
Changelog:
3.1
- Fixed problems with the map due to "The Contract" update such as models not loading correctly & collisions being non-existent.
3.0
- Split collision file (FiveM support)
- Split ytd file (FiveM support)
- New LOD
- Distant lights added.
2.0b
- Fixed half the map being misplaced. Sorry my bad.
2.0a
- Fixed disappearing models on certain camera angles.
- Added traffic as an optional (credit to Heni for creating them)
2.0
- Neons have been added to the map to make it more like Tokyo!
How to Install:
Put shibuya folder in mods/update/x64/dlcpacks
Then go in to mods/update/update.rpf/common/data and add a new line in dlclist.xml and add shibuya
For traffic move nodes548.ynd to mods/update.rpf/x64/levels/gta5/paths.rpf
Carregat per primera vegada: 25 de Novembre de 2018
Actualització més recent: 16 de Febrer de 2022
Últim descarregat: Fa 1 hora
128 Comentaris
More mods by ryanm2711:
DO NOT REUPLOAD HERE OR ANYWHERE ELSE
Want beta access to this map mod and others like Vice City and San Andreas? Join here - https://discord.gg/Z7uqRdr
Description:
Drift around this tokyo like map with LOD and SLOD. This is possibly the most optimised map
I have ever done I hope you enjoy. This map was done exclusivly for Hashiyra (previously known as xongames)
but I decided to upload because of the immense quality of map.
Map location is west of LS!
Credit to:
- Volpe for the props!
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
- Neos7 for GTA V Map Helper
Features:
- LOD and SLOD for everything in map (except V props)
- Light up signs with LOD and SLOD too!
- Normal and Spec map road textures.
- Neons made by me with LOD and SLOD.
Changelog:
3.1
- Fixed problems with the map due to "The Contract" update such as models not loading correctly & collisions being non-existent.
3.0
- Split collision file (FiveM support)
- Split ytd file (FiveM support)
- New LOD
- Distant lights added.
2.0b
- Fixed half the map being misplaced. Sorry my bad.
2.0a
- Fixed disappearing models on certain camera angles.
- Added traffic as an optional (credit to Heni for creating them)
2.0
- Neons have been added to the map to make it more like Tokyo!
How to Install:
Put shibuya folder in mods/update/x64/dlcpacks
Then go in to mods/update/update.rpf/common/data and add a new line in dlclist.xml and add shibuya
For traffic move nodes548.ynd to mods/update.rpf/x64/levels/gta5/paths.rpf
Want beta access to this map mod and others like Vice City and San Andreas? Join here - https://discord.gg/Z7uqRdr
Description:
Drift around this tokyo like map with LOD and SLOD. This is possibly the most optimised map
I have ever done I hope you enjoy. This map was done exclusivly for Hashiyra (previously known as xongames)
but I decided to upload because of the immense quality of map.
Map location is west of LS!
Credit to:
- Volpe for the props!
- Dexyfex for OpenMapTools and Codewalker
- 3doomer for GIMS EVO
- 3ds Max for their software
- Neos7 for GTA V Map Helper
Features:
- LOD and SLOD for everything in map (except V props)
- Light up signs with LOD and SLOD too!
- Normal and Spec map road textures.
- Neons made by me with LOD and SLOD.
Changelog:
3.1
- Fixed problems with the map due to "The Contract" update such as models not loading correctly & collisions being non-existent.
3.0
- Split collision file (FiveM support)
- Split ytd file (FiveM support)
- New LOD
- Distant lights added.
2.0b
- Fixed half the map being misplaced. Sorry my bad.
2.0a
- Fixed disappearing models on certain camera angles.
- Added traffic as an optional (credit to Heni for creating them)
2.0
- Neons have been added to the map to make it more like Tokyo!
How to Install:
Put shibuya folder in mods/update/x64/dlcpacks
Then go in to mods/update/update.rpf/common/data and add a new line in dlclist.xml and add shibuya
For traffic move nodes548.ynd to mods/update.rpf/x64/levels/gta5/paths.rpf
Carregat per primera vegada: 25 de Novembre de 2018
Actualització més recent: 16 de Febrer de 2022
Últim descarregat: Fa 1 hora
@xekvo Looking out to the ocean from Del Perro Pier, it's just east of that. You should see the map load, if it's not there then you did not install it correctly.
@fols Read just above this comment, hopefully that should help :)
@Filerz Awesome! Hope it is going well :)
@ryanm2711 how i can put it in fivem ?
The map is working perfectly but there is no traffic. Pls fix
@RagenGTA Traffic was created a while ago and not by me. It's possible an update has broke the traffic but it's not primary focus right now as it is currently intended as a race track.
@I_Costin_I I'm not too sure about that, the map is 100% compatible for it though.
<?xml version="1.0" encoding="utf-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<dataFiles>
<Item>
<filename>dlc_shibuya:/%PLATFORM%/levels/gta5/shibuya/shibuya_metadata.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_shibuya:/%PLATFORM%/levels/gta5/shibuya/shibuya.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_shibuya:/common/data/gtxd.meta</filename>
<fileType>GTXD_PARENTING_DATA</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>CCS_shibuya_NG_STREAMING_MAP</changeSetName>
<filesToEnable>
<Item>dlc_shibuya:/%PLATFORM%/levels/gta5/shibuya/shibuya_metadata.rpf</Item>
<Item>dlc_shibuya:/%PLATFORM%/levels/gta5/shibuya/shibuya.rpf</Item>
<Item>dlc_shibuya:/common/data/gtxd.meta</Item>
</filesToEnable>
<executionConditions>
<activeChangesetConditions>
</activeChangesetConditions>
<genericConditions>$level=MO_JIM_L11</genericConditions>
</executionConditions>
</Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>
Here's a fix hopefully it will solve your problems REPLACE IT IN YOUR CONTENT.XML of your Shibuya DLC folder ONLY
great
I'm under the map and there is no way to get on top of it please help
I tried both 3.0 and 3.1 but on both versions im getting weird invisible collisions and misplaced buildings on the roads.
im unsure as to what im doing wrong any suggestions?
really nice. used here: https://www.youtube.com/watch?v=QnQ5kkdMEHY
your discord invitation doesn't work
is there a program or code where we could move the location of these maps most of the ones I want clash
@@ If the lantern on the road is too low, the truck will hit and cannot pass
If you can, please add terrain around the island, because it's floating, but otherwise this map is amazing!
@Sefyr scroll up, Author themselves said the Discord is no longer around.
Can you please put a screen shot of the map location?
@ryanm2711 Hi! I'm in love with this map.. thank you so much for bringing Shibuya to GTA. This made me learn Blender and now I've made some alterations to your mod making it more of a city and less of a racetrack. Removed barriers at the Shibuya Crossing, rebuild Mark City Building interiors, etc. Do i have your permission to upload it as an alternative option / improvement where people can replace few files?
@liquido i'd love to see that!