GGX Specular 0.93_Patch
1.084
31
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15 de Novembre de 2024
ChangeLog:
v0.90
Initial upload
v0.91
Recover forgotten files
Use better method to convert Blinn-Phong parameter to GGX parameter
v0.92
Compatibility with Grand Theft Auto V Enhanced
Compatibility with NaturalVision Enhanced
v0.93
Fully support with Grand Theft Auto V Enhanced
Installation:
0.90 and 0.91:
Drag and drop the fxc files to mods\update\update2.rpf\common\shaders\win32_40_final
or to mods\update\update.rpf\common\shaders\win32_40_final
0.92 and later:
Install ReShade with full add-on support and put GGX.addon64 to game folder.
If NaturalVision Enhanced installed, remove ReShade.asi before install.
Credits:
Me - Shader Edit
Ranstar74 - RageAm
Rockstar Games - Original Shaders
Carregat per primera vegada: 09 de Novembre de 2024
Actualització més recent: 23 de Març de 2026
Últim descarregat: Fa 18 hores
32 Comentaris
More mods by XxxxA:
ChangeLog:
v0.90
Initial upload
v0.91
Recover forgotten files
Use better method to convert Blinn-Phong parameter to GGX parameter
v0.92
Compatibility with Grand Theft Auto V Enhanced
Compatibility with NaturalVision Enhanced
v0.93
Fully support with Grand Theft Auto V Enhanced
Installation:
0.90 and 0.91:
Drag and drop the fxc files to mods\update\update2.rpf\common\shaders\win32_40_final
or to mods\update\update.rpf\common\shaders\win32_40_final
0.92 and later:
Install ReShade with full add-on support and put GGX.addon64 to game folder.
If NaturalVision Enhanced installed, remove ReShade.asi before install.
Credits:
Me - Shader Edit
Ranstar74 - RageAm
Rockstar Games - Original Shaders
Carregat per primera vegada: 09 de Novembre de 2024
Actualització més recent: 23 de Març de 2026
Últim descarregat: Fa 18 hores
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@vorn That is a binary file, you must export it as xml by CodeWalker and use https://github.com/etnlGD/HLSLDecompiler to decompile the cso files to edit fxc with VS Code, or just get some illegal things to get uncompiled fxc files
10 de Novembre de 2024 -
seems pretty good
interesting what else is possible with decompiling shaders10 de Novembre de 2024 -
If someone doesn't know the two effects:
⦁ Blinn-Phong is simpler and computationally less expensive, making it useful for real-time applications or less demanding visual contexts, but it can produce less realistic results.
⦁ GGX is more complex and computation-heavy but offers high-quality, physically accurate results suitable for high-end rendering applications. It's particularly effective for materials where microfacet distribution and Fresnel effects play a significant role.In modern graphics, GGX is often preferred for PBR due to its physical accuracy and visual realism, while Blinn-Phong may still be used in simpler or legacy systems.
11 de Novembre de 2024 -
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Sorry guys not really familliar with graphics pipelines
What exactly does this do?
27 de Febrer de 2025 -
@XxxxA Hello friend, wow, I’m really impressed with your mod. I’d like to know if I can talk to you on Discord or somewhere else? I want to ask you something about modifying GTA 5 shaders.
28 de Març de 2025 -
Thanks for the headup, took me a day to realise that it breaks ENB :P . Hope there is a fix for it
28 de Maig de 2025 -
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Fair enough. Unfortunate that it also breaks NVE's rain glass shader, but just not replacing the vehicle shaders avoids that problem, and it's NVE's fault anyway, since they use shader hashes. Regardless of that, this is an excellent mod that provides a rather significant visual upgrade if you know where to look. Amazing mod, love to see an FXC release!
16 de Març de 2026












@XxxxA Shaders directionalMS.fxc and directionalMS0.fxc break enbseries. More precisely, ambient occlusion, sky lighting and some other parameters stop working in enbseries.