Blinker [ASI] 5.3
25.415
289
25.415
289
Hi, my first mod is a simple customizable indicator mod.
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Carregat per primera vegada: 09 de Octubre de 2017
Actualització més recent: 08 de Maig de 2021
Últim descarregat: fa 35 minuts
141 Comentaris
More mods by zilch:
Hi, my first mod is a simple customizable indicator mod.
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Check out the video i made....
Now as asi - mod !!!
it comes with 5 modes:
- auto: blinker is triggered by steering
- manual auto-off: trigger manually, have blinker turned off with same logic as in auto-mode
- manual: trigger manually, trigger again to turn off
- navi: indicate route when waypoint is set
- off
default controlls:
- press "B" to toggle modes (R3+LB on controller)
- press "Z" to toggle hazard lights (A+LB on controller)
- press "Q" to trigger blinker left (LB on controller)
- press "E" to trigger blinker right (RB on controller)
extra controls for auto-mode:
- Control + left arrow --> decrease binkerStartDelay by value set in startDelaySteps
- Control + right arrow --> increase binkerStartDelay by value set in startDelaySteps
- Shift + left arrow --> decrease speedFactor by value set in speedSteps
- Shift + right arrow --> increase speedFactor by value set in speedSteps
manual trigger will be available in all modes excpet "off".
-in auto mode it will be overwritten by steering and switched off automatically
-in manual auto-off mode it can only be triggered by the assigned key or button but is switched off automatically
-in manual mode it can only be triggered by the assigned key or button and only be switched off by triggering it again.
-in navi mode it can be triggered by the assigned key or button but is switched off automatically
auto mode overview:
binkerStartDelay basically sets how fast the indicator light is triggered when steering in one direction.
speedFactor adjust the trigger sensitivity on higher speeds (lower value = more sensitive)
depending on the handling of your vehicle those are the two values you want to play with...
with v3 those 2 values are stored individually per vehicle model.
..so just set the perfect setting for your vehicle using the in game controlls
and once you enter the same vehicle model those settings are applied automatically...
the script will react to your actual speed (except manual & navi mode)...
meaning, the faster you go, the faster the indicator will turn on and off
so at a speed of 30 km/h will have the indicator on for around 4 secs,
at a speed of 200 km/h it will only flash once but trigger faster.
all values and key codes are customizable in the .ini file.
credits: to basically anyone published a lua mod i could learn from :)
aimless and Claude_Lib for the navi idea in Automatic turnlights
requreiments: script hook V
recommended mods: AIBlink
this mod also includes files to make the blinker light much brighter.
installation: just extract the scripts folder to your gta5 folder
dont use this mod online - i wont be resposible if you get banned !
Changelog:
v5.3
- added option to disable keys in ini
- show vehicle model name in notifications
v5.2
- added hazard light key
- hazard light now works with blinker off
- updated to latest natives
- no more virtual keycodes needed in ini file
(credits to @elsewhat - took it from the scene director code on github... cheers)
v5.1
- fixed blockiing / unblocking of gamecontrols
- fixed 2 keys / buttons not working properly
- added gameControlsDelay to ini (set how long game controls are delayed)
- disabled blinker on bicycles
- changed some of the controller codes in ini - use the new ones !
v5.0
- completely rewritten in C++
- added navi mode
- game actions for default keys are delayed, so toggling blinker
wont open radio wheel or start aiming immediately
- added longpress modekey for hazard lights
- added blinker.ini for custom keys, buttons and settings
- moved vehicle blinker data to blinker.data (will be created automatically)
v4.0:
- added manual blinker (by request)
- reorganized blinker modes
- hazard lights have their own toggle key/button now
- hazard light need to be switched off before blinker can be used again
v3.0:
- binkerStartDelay and speedFactor can now be adjusted in game for each vehicle model (hash) individually
- once you get back into a vehicle model you already adjusted those 2 values in game (see defalt controls),
they will load automatically
- fixed annoying notification mess when adjusting binkerStartDelay and speedFactor in game
- moved blinker.ini location to GTAROOT/scripts/addins folder (same as blinker.lua)
- added option to turn off in game notifications in blinker.lua. set local extraInfo = false (line 57) to disable
- slowly heading towards final version, as other features i can think of probably arent possible using LUA ;)
v2.0:
- binkerStartDelay and speedFactor can now be adjusted in game
- values are stored in blinker.ini in your GTA5 root directory and applied when you start the game
- if blinker.ini doesnt exist, default values from lua-file are used
- improvements for speeds > 200 km/h
- reload key disabled by setting reloadKey = none
v1.01:
- added default keys to readme
- changed speedFactor to 2.71 for better feeling in faster cars
enjoy
Carregat per primera vegada: 09 de Octubre de 2017
Actualització més recent: 08 de Maig de 2021
Últim descarregat: fa 35 minuts
Good effect, feel good.
But it will perfect with blinker sound.
Hello, Could you make it so the hazard lights stay on permanently without blinking? I mean like Daytime running lights cars use in California. Great mod btw
@zilch Hello, Could you make it so the hazard lights stay on permanently without blinking? I mean like Daytime running lights cars use in California. Great mod btw
zilch Auteur
hello
I am a novice, I would like to have some help the mod does not work with the gamepads. I've never heard the r3 key with the xbox controller, I already have mods with these keys, the rb key knows the handbrakes. How can I configure the keys to have this mods. I would like to use with the gamepads.
5 Stars! Works beautifully!
does it work with fiveM?
@zilch
hello i need help its not working with my xbox one controller.
@zilch because you don't have versions available/published for Lua, can you change your tags so that this stops appearing whenever people search for Lua scripts?
thanks
can u change the controls, since 'Q' will turn on/off the radio, and 'E' is for horn, so it will sound weird :(
Hello, dear developer. Your mod is very good, I like it. But personally I have two problems:
1) I use the turn signals on the PS3 gamepad. The brake and the button to the left are indicated by one number (15), which is not very convenient. I would like to use the left button to turn on the left turn signal, and right, you guessed it, turn on the right button on the gamepad. As for me, it is very convenient. There are no problems with the right button. The problem is with the designation of the left button on the gamepad ("L2 - 15" and "Left - 15").
2) For example, if the left turn signal of the car is on, and without turning it off, I turn on the right one, then the left turn signal turns off automatically. Conversely, if the car has a flashing right turn signal, and I turn on the left turn signal, then the right turn signal automatically turns off. It's very cool and convenient. But the same cannot be said about the emergency alarm. When the car's alarm is on, and I want, without turning it off, to turn on, for example, the right turn signal, this can't be done. That is, if the car has an alarm on, and I want to turn on one of the turn signals, I first need to turn off the alarm, and then turn on one of the turn signals. This is not very convenient.
Dear developer, if you read my comment, thank you very much already. Honestly, for me this is the best script for turn signals (I turn on the turn signals on the PS3 gamepad). I would also be very grateful if you correct these two shortcomings, which I wrote about above. Thank you in advance! 😉
i've been searching a long time for this one. not only does it work perfect with controller, it also brings an amazing ini which lefts no wishes open. small mod but great joy to have it! thx for sharing!!!
the only thing not working is the option to disable mode switch. neither keyboard nor controller. i've both disabled and both are still working.
Well is not working for me in my control
I can't turn off the lights even with that option, does anyone have a solution?
@FrameKixrr BOA TARDE BAIXEI E É PRA COLOCAR NA Pasta scripts, ou Direto na RAIZ gta v pC?
Hey men what if i want arrow left and right button what will i put?
@zilch what will i put in the file if i want arrow left and right?
@zilch Awesome, thanks for sharing
For some reason, I can't use my radio wheel (keyed to middle mouse button). Removing the mod brings it back. Good mod otherwise.