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Adurite
Toronto
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  • 8bba0d new project (47)

    but make sure when using it, if you have shvdn2 scripts, use the nightly shvdn2 instead which is the dll with a 2, so then those old scripthookvdotnet scripts still work if you decide to use shvdne for legacy and enhanced.

    Fa 8 hores
  • 8bba0d new project (47)

    @daldexter For now the only fix to this is to use ScripthookvDotnet Enhanced (SHVDNE) Which works both on Legacy And Enhanced and let's you use legacy scripts still from nightly, It's just i accidently compiled the mod to shvdne incorrectly one time and now the Version is broken, but the easiest solution is just to use shvdne and all the issues will be fixed, Check the mod description to find it, i personally use it and get no errors.

    Fa 8 hores
  • 8bba0d new project (47)

    Currently I'm Fixing the mod so Nightly Works again, for now Use SHVDN Enhanced, it let's you use Legacy And Enhanced .NET Scripts at the Same Time, But until i fix this issue Use SHVDNE Instead for now.

    fa 9 dies
  • 8bba0d new project (47)

    @DetectiveRedacted I'll get that fixed in the next update.

    fa 9 dies
  • 8bba0d new project (47)

    @jazzysoggy12 @BlakeTheKiller The Next Patch for this Mod should hopefully fix this issue, i just have to wait for the file to be approved and it should be Fixed in the Next Update of this Mod.

    fa 9 dies
  • 8bba0d new project (47)

    @BlakeTheKiller @jazzysoggy12 Which Version of ScripthookVDotNet3 are you both using?

    fa 9 dies
  • 8bba0d new project (47)

    @Jim1121 i can fix this (and similar mods like that) which cause that issue in my mod. In the next update of my mod later today.

    02 de Maig de 2026
  • 8bba0d new project (47)

    @CJislit It should work with Character Swap as all it looks for is if your Hash is a Protagonist Or Player Or any Ped (Example: Franklin) it doesn’t care if its actually visually franklin, it just relies on Component Ids and if you lets say use a mp character and swap your hash as Franklin it will work and there is built in Mp Saving in my mod for hair color and more, so if you save outfits as Mp Character but swapped to Franklin using character swap which changes hashes, It will work, just remember to load the mp character and switch to franklin so then the Mod Recognizes your Clothing Components.

    01 de Maig de 2026
  • 8bba0d new project (47)

    @CJislit if you’re in Freeroam my Mod Doesnt hard force clothes and lets you change them so you can definitely use menyoo to still change clothes with my mod, however when you get to missions and you Enable Force Outfits in Missions, my mod stops all the other mods from changing Components to Lock your outfit, and the even better Thing is my mod still lets you Change outfits saved in my Mod Menu During Missions and it auto updates it (only if you saved an outfit in my mod menu) but this should work with Menyoo but just remember that about Missions if you Have the Force Outfits in Missions feature on in my mod.

    01 de Maig de 2026
  • 8bba0d new project (47)

    @ChargedKILO there is an ini but you can only change the menu open and all the settings of the mod and chances of stuff, and this is also possible in the mod menu, if you’re referring to the controls to interact with pedestrians you crashed into, i could make that changeable in the next update.

    29 de Abril de 2026