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@MaxLuk Thanks for reporting this. It didn't work for your game build because some script patterns used by the mod have some opcode bytes that need to be decremented by 3 for game builds older than b2802 due to changes in the opcode layout. I forgot to handle this in the previous versions.
Anyway, I've just released version 1.4, it should fix your issue.
@DoctorZhou Can you add me on Discord so that we can figure out the problem faster? It's arthur1781.
@DoctorZhou I have added support for older game builds down to b2189 (when Cayo Perico was first released). Can you test 1.2 and tell me if it works? If not, can you also send me the log file (GuidedMissile.log)?
@TimetoDine I have added a bypass for the missile distance/height limit in 1.2, so you can now strike anywhere you want on the map. Also, I didn't quite understand what you meant by "there is no blue display". Can you send a screenshot or video?
@DoctorZhou it currently only supports 1.70 and above for Legacy. However, adding support for earlier builds shouldn’t be that difficult, so I might update the script to cover those as well when I have some time.
@DoctorZhou Are you on the latest game build for legacy (3725-1.72), and using the 1.1 version of the mod?
@TimetoDine @DoctorZhou @MidnightReboot
I've added support for legacy.
@Ali Osama My Discord is arthur1781, you can contact me there.
@NoamTheGamingYt It just adds comma formatting to the cash, like in the screenshot. If it didn’t work, either something went wrong on your end or you’re on a really old build — though the patterns haven’t changed since b323, so that’d be unusual.
@ook_3d I merged its code into the scrDbg repository, and it’s now built as scrDbg.dll and injected into the game by scrDbg.exe. I’ll publish a new release soon.
@JoyLucien For now, you’ll need to compile it yourself from the source. I’ll publish a compiled release once I add Legacy support for it.