@houaryou Sadly, still seeing this error at Malibu Mansion. Other than that, great work!
[ERROR] [5/31/2023 11:38:35 PM] Object reference not set to an instance of an object.
[ERROR] [5/31/2023 11:38:35 PM] at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Events.AliveFeature.<Update>b__30_0()
at PropertyManager.Thread2.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
@houaryou Awesome. Thanks so much for all your hard work - I will check out the mod for myself soon when I'm not too busy again, and in the meantime will check out the new video!
@houaryou Sounds good, thanks! I also forgot to mention that I also use SPA II (the single-player garages and apartment mod also by Im Not MentaL. Out of curiosity, do you have an idea when your next release will be ready?
@houaryou Essentially, I was just walking out of Malibu Mansion, and every once in a while, as soon as I touch the front door, the error will occur, whether there are cars in the garage or not. I will note that a possible mod conflict is that I also use the Persistence II mod by Im Not MentaL.
Excited to see the new releases when they come out! Thank you for being so proactive and helpful.
@houaryou I am running into the following errors with Malibu Mansion:
[ERROR] [5/24/2023 2:49:21 PM] Object reference not set to an instance of an object.
[ERROR] [5/24/2023 2:49:21 PM] at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Events.AliveFeature.<Update>b__30_0()
at PropertyManager.Thread2.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
Also, the mod doesn't appear to be saving my car's license plates. Could you fix that or implement it as a feature, please?
@houaryou Amazing job so far! Would you be able to make it so that the cars would autoload when we start the game, or maybe a button at the valet so we can load all cars at once? Last I played/checked the other day, you need to click spawn car at the valet one by one and I think it would be cooler if they’d all autoload at launch of game or at least a one click button or prompt at the valet to spawn all cars.
Excited to see what you have coming! Great work and thanks for all your hard work
@dani703q I think most of us just want to have this current mod fixed/working as instead of paying for you to make the mod work lol. Respect to your work and best of luck, though
@brycebox24 yep same. I dmed him but no response yet. I need to deactivate controller support because otherwise it keeps conflicting with some keys I use for other mods like manual transmission :/
@houaryou Sadly, still seeing this error at Malibu Mansion. Other than that, great work!
[ERROR] [5/31/2023 11:38:35 PM] Object reference not set to an instance of an object.
[ERROR] [5/31/2023 11:38:35 PM] at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Events.AliveFeature.<Update>b__30_0()
at PropertyManager.Thread2.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
@houaryou Awesome. Thanks so much for all your hard work - I will check out the mod for myself soon when I'm not too busy again, and in the meantime will check out the new video!
@houaryou Sounds good, thanks! I also forgot to mention that I also use SPA II (the single-player garages and apartment mod also by Im Not MentaL. Out of curiosity, do you have an idea when your next release will be ready?
@houaryou Essentially, I was just walking out of Malibu Mansion, and every once in a while, as soon as I touch the front door, the error will occur, whether there are cars in the garage or not. I will note that a possible mod conflict is that I also use the Persistence II mod by Im Not MentaL.
Excited to see the new releases when they come out! Thank you for being so proactive and helpful.
@houaryou I am running into the following errors with Malibu Mansion:
[ERROR] [5/24/2023 2:49:21 PM] Object reference not set to an instance of an object.
[ERROR] [5/24/2023 2:49:21 PM] at PropertyManager.Events.AliveParkings.<>c__DisplayClass0_0.<.ctor>b__4()
at PropertyManager.Events.AliveFeature.<Update>b__30_0()
at PropertyManager.Thread2.<>c.<.ctor>b__0_0(Object sender, EventArgs args)
Also, the mod doesn't appear to be saving my car's license plates. Could you fix that or implement it as a feature, please?
@houaryou Sounds perfect - thank you!
@houaryou Amazing job so far! Would you be able to make it so that the cars would autoload when we start the game, or maybe a button at the valet so we can load all cars at once? Last I played/checked the other day, you need to click spawn car at the valet one by one and I think it would be cooler if they’d all autoload at launch of game or at least a one click button or prompt at the valet to spawn all cars.
Excited to see what you have coming! Great work and thanks for all your hard work
@dani703q I think most of us just want to have this current mod fixed/working as instead of paying for you to make the mod work lol. Respect to your work and best of luck, though
@dani703q will the ini file be fixed? Controller support toggling doesn't work, still.
@brycebox24 yep same. I dmed him but no response yet. I need to deactivate controller support because otherwise it keeps conflicting with some keys I use for other mods like manual transmission :/