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@sjaak327 Oh thank you so much for this tips :) !!
@sjaak327 I understand you, we share the exact same passion :) it's all good !
@sjaak327 I understand, no worries :).
And I want to take the opportunity to thank you for the work you’ve done on this mod. I’ve been using it since the very beginning of my GTA V modding experience — it’s a classic and a must-have.
@sjaak327 I understand — we all have jobs, I even run a company — but keep in mind your “simple trainer” isn’t really “simple” anymore, so in the future it needs to consider coexistence. I have a mod that manages 50+ mansions where every piece of furniture is interactive, and yours creates conflicts with some of them, especially in the Malibu Mansion / Modern wood house.
On my side, you can disable each feature, each mansion, and even each interaction quite easily, so you can run, for example, meimeiriver’s script on Malibu Mansion or on Modern Wood House alongside mine in the same mansion seamlessly.
I’m not questioning your trainer itself, but spawning bodyguards doesn’t carry the same responsibilities as adding interaction points inside interiors. Users shouldn’t have to choose between a trainer for spawning cars/bodyguards/outfits and a mod that add interactions inside an MP Maps mansion (or Malibu Mansion).
Also, I’m not trying to cover every interior from every MP Map. I’m mainly interested in mansions and a few places like the fixer offices. So disabling your MP Maps entirely and enabling mine would deprive my players of all the MP Maps teleports from your mod — and technically that shouldn’t be necessary.
The game is a shared space for modders. I’m not trying to disrespect you — I’m just showing things from my point of view.
I hope you don’t take what I’m trying to say the wrong way.
Your last update on the villa's is awesome by the way.
@sjaak327 I know that :). But my idea is that players should be able to choose—while keeping MP Maps enabled—which mod they want to use for each map. For example, they might want one mod for the Richman villa, another one for the Tongva villa, another one for the casino, etc.
Coexistence is possible: Open All Interiors, for instance, allows that kind of granularity. I know your mod is the most customizable out there—it's a shame it’s only missing this one level of per-map granularity.
@sjaak327 Hi — great work as always!
Would it be possible to add an option to enable/disable your script’s handling of the latest villa? A lot of mods are trying to hook into it, and we’re ending up stepping on each other’s toes.
@febostri 1741 You need to install compatibles properties.
@ZaeByrdTV The issue is from your game, not from the mod.
Type this in the console, pay attention to the case, it must be the exact same :
GTA.Native.Function.Call(Hash.SET_CLOCK_DATE,5,5,2013);
You are welcome
@BigShaqNOKetchup The king is back! 🔥 Thank you so much for this amazing map. I'm planning to add support for your map in my Property Manager Mod. If you're interested, feel free to reach out to me on Patreon—I’d be honored to gift you a membership so you can fully enjoy your own creation! 🙌
@opa 02 No, first be sure the problem is coming from the mod not from your install... what i can assure you is that the 1.8 is tested and working with both old and new version, but i am pretty sure this one should be working too but i didn't tested it yet... if i was you and i am not interested in the latest version of this mod, neither the other mod carwizard (that i created), i would try to be sure 100% that the problem is coming from this version, not my install, then i would wait for a fix from me... if i can fix it easly i will do it..