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[11:07:15] [ERROR] Failed to compile TruenoHeadlights.cs using API version 3.7.0 with 40 error(s):
at line 201: No overload for method 'IsControlJustPressed' takes 2 arguments
at line 217: 'GTA.Vehicle' does not contain a definition for 'EngineRunning' and no extension method 'EngineRunning' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
at line 243: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 246: No overload for method 'IsControlJustPressed' takes 2 arguments
at line 308: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 313: 'GTA.Game' does not contain a definition for 'SetControlNormal'
at line 319: 'GTA.Game' does not contain a definition for 'CurrentInputMode'
at line 319: The name 'InputMode' does not exist in the current context
at line 321: 'GTA.Game' does not contain a definition for 'GetControlNormal'
at line 325: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 332: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 337: 'GTA.Game' does not contain a definition for 'SetControlNormal'
at line 341: 'GTA.Game' does not contain a definition for 'SetControlNormal'
at line 347: No overload for method 'IsControlJustPressed' takes 2 arguments
at line 355: 'GTA.Game' does not contain a definition for 'SetControlNormal'
at line 396: 'GTA.Vehicle' does not contain a definition for 'CloseDoor' and no extension method 'CloseDoor' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
at line 406: No overload for method 'IsControlPressed' takes 2 arguments
at line 449: 'GTA.Game' does not contain a definition for 'CurrentInputMode'
at line 449: The name 'InputMode' does not exist in the current context
at line 451: No overload for method 'IsControlPressed' takes 2 arguments
at line 453: No overload for method 'IsControlPressed' takes 2 arguments
at line 458: No overload for method 'IsControlPressed' takes 2 arguments
at line 472: 'GTA.Game' does not contain a definition for 'CurrentInputMode'
at line 472: The name 'InputMode' does not exist in the current context
at line 472: No overload for method 'IsControlPressed' takes 2 arguments
at line 474: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 475: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 476: No overload for method 'IsControlPressed' takes 2 arguments
at line 486: 'GTA.Game' does not contain a definition for 'CurrentInputMode'
at line 486: The name 'InputMode' does not exist in the current context
at line 486: No overload for method 'IsControlPressed' takes 2 arguments
at line 488: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 489: No overload for method 'DisableControlThisFrame' takes 2 arguments
at line 490: No overload for method 'IsControlPressed' takes 2 arguments
at line 525: 'GTA.Vehicle' does not contain a definition for 'LightsOn' and no extension method 'LightsOn' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
at line 525: 'GTA.Vehicle' does not contain a definition for 'HighBeamsOn' and no extension method 'HighBeamsOn' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
at line 568: 'GTA.Vehicle' does not contain a definition for 'OpenDoor' and no extension method 'OpenDoor' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
at line 577: Cannot convert type 'GTA.VehicleDoor' to 'int'
at line 587: Cannot convert type 'GTA.VehicleDoor' to 'int'
at line 616: The type 'GTA.VehicleDoor' must be a non-nullable value type in order to use it as parameter 'TEnum' in the generic type or method 'System.Enum.TryParse<TEnum>(string, out TEnum)'
Bro @fet0r, is there any chance to make the traffic cars and mission cars appear without mod parts (stock)? because I'm using many real model cars which some of them doesn't have a visual mod and make glitch during stealing (some parts appear not correctly because still vanilla car parts).
@mateom21 you should update the scripthookv I guess, they just update recently
In fact, I bought a steam version and downgrade the game just to play with this mod. Appreciate if someone could help develop and update the mod.
@fet0r Great update bro, is there any chance to make the mission more often?
Just had a bug, all the saved cars suddenly appear/moved to the vinewood at the same time.
@ikt so sad to hear that you wont update this anymore :(
@Too_Fr3aky happening to me as well
@andre500 thanks for reply bro, actually my problem solved after file x64a.rpf restored to original file. Previously I had a Liberty City mod, and it turns out that I cannot load online map/interior. Now, your mod is working. Thanks
@andre500 I have a latest version from Epic Games, so probably the problem is some script is disabling the MP maps. Will try with only load this script.