Realistic Top Speed and Acceleration (All Vehicles) 5.2
208.988
981
208.988
981
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Carregat per primera vegada: 17 de Juny de 2015
Actualització més recent: 05 de Juliol de 2024
Últim descarregat: Fa 1 hora
1.167 Comentaris
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.2:
included all vehicles from Bottom Dollar Bounties DLC
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
Carregat per primera vegada: 17 de Juny de 2015
Actualització més recent: 05 de Juliol de 2024
Últim descarregat: Fa 1 hora
version 5.2 update: all vehicles from the new Bottom Dollar Bounties DLC included
@brunodrl94 thn u so much for answer have a nice day
@brunodrl94 have a nice day and job my friend thank u so much
@brunodrl94
Hi,
Do you know if it is possible to change the speed of NPC cars throughout the game ?
@OdinPagan yes, but very slightly if I'm not mistaken. I remember trying it some years ago, its another file, dont remember the name, but the results werent noticeable at all. search about it, maybe you find better results, I couldnt
Suggestion: Make an .oiv installation that put realistic top speed into handling.meta, making it support for all handling mods
@Daddynnoob its only one file to replace, the installation is so simple that oiv is not needed
@brunodrl94 Oh okay, thank 🙂
@Swavylmao thx
morning,
what do you use to override the vehicle default speed limit ?
is it a native, a game file ?
where is this control type ?
@ACI XCIX-0001 yes, its the handling.meta file, each vehicle has its handling lines there, to "remove" the default speed limit I reduced the drag coefficient value from each vehicle by 10x
(some vehicles still didnt reach a decent top speed even with the reduced drag coefficient value, like an infernus will not reach a decent top speed for a supercar with reduced drag coefficient only, so for these type of vehicles I also increased the final top speed value along with the reduced drag coefficient)
thank for answering,
well aware of the .mets files and and vehicles specification,
the specific question was about the mod source code itself.
how what did you use to unlock rage engine top speed limitation :
did you use a native ?
is there something else allowing to edit the game engine limitations ?
the question is about what did you actually use when you wrote the code in c++ or c# for the .asi or .dll ?
*.meta
@ACI XCIX-0001 no, I manually edited the files opening them with windows notepad lol modding some gta files is that simple, thats the only thing I did. btw, theres no rage engine limitations (at least not at that low top speeds, this rage engine top speed limitation is like 500 km/h or a little over that - different from the previous version from gta iv, which was 287 km/h, that was a real problem back in the gta iv modding days), what limit the vehicles top speed is the default drag coefficient values from the handling.meta file, reducing them removes that annoying speed limitation from the vanilla game
thank for answering again,
actually,
this exactly about this [540 kph, 336 mph] rage engine top speed limitation that the issue is about here.
what did you use in your [.asi, .dll] to bypass this limitation ?
without your mod or the supersonic speed mod you can edit the `handling.meta` file however you want [fInitialDragCoeff, fThrust, fThrustFallOff, fMoveRes, etc....] but the top speed will never exceed this limitation, in jet for instance.
so with your mod allowing [7,200 kph, 4,474 mph] or with the supersonic mod allowing [24,000 kph, 14,913 mph] something is allowing to bypass this speed but what is it ? a native ?
@ACI XCIX-0001 my mod doesnt allow it to bypass this limitation, I didnt even need it, since 540 kph is a very unrealistic speed for any car or bike. no vehicle with my mod will reach that much speed. some hypercars and bikes reach a little over 400 kph with this mod, but thats it
@brunodrl94 I've been using your mod and it's great because it feels like vanilla handling but the acceleration and top speeds are higher. But you can go much faster than 400kph if you use franklin's special ability.
@MTE1991 definitely, I forgot about that ability, its so unrealistic that I simply dont use it - to the point of literally forgetting about its existence lol
would it be possible to also remove tyre burn outs at 0kmh? flag is "fLowSpeedTractionLossMult" its also called launch control on some P2C Online Menus
@iamZenNGaming I dont have time for it now, since there are 500+ vehicles in the game, I would need to edit 500+ lines for something that isnt even the goal of the mod. but if you wanna do it, feel free to use the handling file of this mod for it, then put the link here in the comments and I add it as an option of the mod and credit your name to it