Question: Why does traffic yield to the ambers? I would rather they don't yield to the plow trucks. Traffic doesn't yield to the ambers on the default GTA-V tow trucks.
Other than that, this seems like a great mod.
This worked the first time I installed it into my FIveM server, however for some reason, it stopped working. For some reason I can no longer spawn it. I reloaded the resource multiple times, restarted my game multiple times, and even deleted the resource and reinstalled the resource. It doesn't require the MK1 variant, does it?
Also, a stock car that goes about a hundred will go about two-hundred if you have "slippery when wet" enabled (on advanced at least). I believe I understand why this is...
Sometimes when I damage my vehicle to a small degree, the hazards come on. I don't know why but it's kind of annoying. The only thing broken on my vehicle is my door is missing, but that's literally it.
My indicator setting is set to manual.
In fact, I literally just reproduced it. If you remove a door on a perfectly good vehicle, then drive a few feet, the hazards come on and you can't turn them off.
I like that there's a "destroy engine" and "damage engine" feature, but could there also be one to "break radiator?" And perhaps for non-single engine planes, there could be an engine number that can be adjusted which changes which engine the buttons effect.
I noticed something slightly annoying, and I'm not sure if it's addressable by the mod... When using customized free roam peds, switching your features such as face type and hair color on your own character will change all bodyguards using the free roam character model. This means the four of us have the same face and hair color. We will still have different clothes and hair styles, but the hair color and face type are the two items that are linked for some reason. I don't know about eye color, since I haven't actually used that yet.
The "No Police Helicopters" doesn't seem to work. When enabled, they still spawn on the map. I enabled the option to simulate exhaustion of police resources, but they spawned regardless of the option's state.
Question: Why does traffic yield to the ambers? I would rather they don't yield to the plow trucks. Traffic doesn't yield to the ambers on the default GTA-V tow trucks.
Other than that, this seems like a great mod.
I noticed this doesn't have a siren... Is there any way I can change this, such as changing or adding a line in one of the META files?
This worked the first time I installed it into my FIveM server, however for some reason, it stopped working. For some reason I can no longer spawn it. I reloaded the resource multiple times, restarted my game multiple times, and even deleted the resource and reinstalled the resource. It doesn't require the MK1 variant, does it?
Is this an addon weapon, or does it replace an existing weapon?
@HeySlickThatsMe How often does FiveM update the game version? Wondering how long one version would work for the FIveM variant of the mod.
Also, a stock car that goes about a hundred will go about two-hundred if you have "slippery when wet" enabled (on advanced at least). I believe I understand why this is...
Sometimes when I damage my vehicle to a small degree, the hazards come on. I don't know why but it's kind of annoying. The only thing broken on my vehicle is my door is missing, but that's literally it.
My indicator setting is set to manual.
In fact, I literally just reproduced it. If you remove a door on a perfectly good vehicle, then drive a few feet, the hazards come on and you can't turn them off.
I like that there's a "destroy engine" and "damage engine" feature, but could there also be one to "break radiator?" And perhaps for non-single engine planes, there could be an engine number that can be adjusted which changes which engine the buttons effect.
I noticed something slightly annoying, and I'm not sure if it's addressable by the mod... When using customized free roam peds, switching your features such as face type and hair color on your own character will change all bodyguards using the free roam character model. This means the four of us have the same face and hair color. We will still have different clothes and hair styles, but the hair color and face type are the two items that are linked for some reason. I don't know about eye color, since I haven't actually used that yet.
The "No Police Helicopters" doesn't seem to work. When enabled, they still spawn on the map. I enabled the option to simulate exhaustion of police resources, but they spawned regardless of the option's state.