- Very mediocre weight of the model
- The place of the tear ducts is a hole through (you can see the environment)
- The eyelids blink, but the eyelashes remain in place
- For some reason, all hairstyles are partially hung on the head bone, and the rest on the body, it looks very bad, especially the short ponytail.
- Hairstyles do not have the display of materials from 2 sides of the polygon turned on, transparent areas are obtained, where you can see through.
- At the junction of the top and bottom there is a noticeable seam that turns into a gap with various animations
- (optional) Remove the tie to a separate group so that it can be turned off (and there are 2 buttons left under the tie).
@CruelMasterMC By the way, all subsequent entries into the game do not change the player model, I continue to play for Michael and the model changes only after some kind of video or mission.
@CruelMasterMC It seems that some parameters are confused with you, for example, lips, cheeks, and something else, I don’t remember. The fact is that in the original, for example, thin lips on the left, you have the opposite on the right. When I tried to replicate my character, it turned out to be something inadequate, after which I noticed this problem.
@CruelMasterMC I checked, it is valid if you use the gamepad, but I manage to move the point. With the mouse, pressing the left or right button returns back. I installed "LemonUI SHVDN3" maybe I should have chosen a different version ?
I don't understand how to adjust facial features. I see the table as in the original, but when I try to move the point, the game just takes me back to the main character creation menu.
judging by the screenshots, her hair has become transparent, but it seems that the hair is displayed only on one side of the polygon, which is also bad... needs to be fixed
@dipsky38 The body is clearly standard from DAZ Studio, and one of the hairstyles from Jill from remake RE2.
- Very mediocre weight of the model
- The place of the tear ducts is a hole through (you can see the environment)
- The eyelids blink, but the eyelashes remain in place
- For some reason, all hairstyles are partially hung on the head bone, and the rest on the body, it looks very bad, especially the short ponytail.
- Hairstyles do not have the display of materials from 2 sides of the polygon turned on, transparent areas are obtained, where you can see through.
- At the junction of the top and bottom there is a noticeable seam that turns into a gap with various animations
- (optional) Remove the tie to a separate group so that it can be turned off (and there are 2 buttons left under the tie).
why make a 2048x4096 texture if a small piece is used somewhere in the corner
@That Retro Guy The texture has a resolution of 1024x2048, but "the work area on it is about 300x400. No wonder it all looks so bad in the end.
@CruelMasterMC By the way, all subsequent entries into the game do not change the player model, I continue to play for Michael and the model changes only after some kind of video or mission.
Is it possible to buy another car or house at the moment? I was only able to buy clothes and weapons.
@CruelMasterMC It seems that some parameters are confused with you, for example, lips, cheeks, and something else, I don’t remember. The fact is that in the original, for example, thin lips on the left, you have the opposite on the right. When I tried to replicate my character, it turned out to be something inadequate, after which I noticed this problem.
@CruelMasterMC I checked, it is valid if you use the gamepad, but I manage to move the point. With the mouse, pressing the left or right button returns back. I installed "LemonUI SHVDN3" maybe I should have chosen a different version ?
I don't understand how to adjust facial features. I see the table as in the original, but when I try to move the point, the game just takes me back to the main character creation menu.
judging by the screenshots, her hair has become transparent, but it seems that the hair is displayed only on one side of the polygon, which is also bad... needs to be fixed