Selecciona una de les següents categories per començar a veure els últims mods de GTA 5 PC:
Hm that's usually the case when you try and apply an invalid component to a ped which doesn't support it. It could be R* deleted that ID or moved it around so ENT is trying to apply a now invalid bit of clothing.
Nope we're all volunteers who do this for free.
Enhanced Native Trainer: Update 50.2
Contributions wholly thanks to @Slash_Alex:-
* Added an 'NPC Clean Vehicles' option
* Added a 'Rapid Fire Speed' option for the 'Rapid Fire' feature
* Fixed a tiny bug in the 'Running Speed' option
* Fixed some bugs under the 'Clouds' menu
* Fixed a nasty bug in the 'Fuel Consumption' feature. Fuel bar didn't how fuel level properly sometimes
* Fixed some bugs in the 'Car Thief' feature
* Fixed a tiny bug in the 'Flashlight Intensity' option
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220
If you're using other mods along side ENT - see if loading JUST ENT causes the same errors.
You can open the DB using "DBbrowser", select the "enabled features" table from the drop down and set the option to "0" to disable it.
That isn't possible as we use R*'s own vehicle category system to make it easier to sort all the vehicles (this is done automatically by ENT).
At the moment, no.
You'll want to disable the "Load online map" under World if you can get in-game.
Failing that - you can open up ENT's setting's DB (%appdata%\GTAV Enhanced Native Trainer) using DB Browser, selecting the "features" table in the dropdown and setting the online map value to "0" to disable it.
Not that I know of at least. Default behaviour is running until they get into the preset formation.
Change the texture ID/component ID. R* uses a system which makes your torso invisible (hides the tee) to help prevent clipping.
Sadly no as the weapons are hard coded.
Shows up for me for some reason.
What options do you have enabled when this happens?
Alex would be the person person to ask about that as he worked on it (albeit a while ago).
Service Carbine should be in ENT already.
Probably one for Alex to look at.
No new content as R* have essentially removed the anti cheat for online for some reason. They've also reduced the size of the .exe but that's it.
If you type the following into a file explorer bar you can rename ent.db to something else to reset ENT:- %appdata%\GTAV Enhanced Native Trainer
They appear for me so the only thing I can think of is if you're using a mod which replaces or modifies the radio station files.
Do you have the DLC installed? ENT pulls the weapon labels from the DLC files so if you don't have the DLC installed or have a mod which modifies the gxt labels - you'll see NULL. Likewise they won't spawn without the DLC.
The latest version should support most of the stuff from that update. I can't remember what was added in that update but keep an open mind as you may crash due to a couple of Tuners related features (slam and donk).
@Rei Da Tecnologia
You might have to re-toggle it off and back on again after loading a save. We're just using R*'s own native so it's possible R* broke it as well.
Nope as the weather cycle is hard coded by R*.
Is there a specific heli which does this or all of them? It sounds like it could be a mod conflict if it's all of them.