Carregant...
JAM102970
296 arxius t'agraden
1.213 comentaris
20 vídeos
10 càrregues
18 seguidors
16.062 descàrregues
  • A50745 cool ninja pic

    @candyxblaze Would it be possible to convert this to a MapEditor xml? I don't use Menyoo.

    fa 4 dies
  • A50745 cool ninja pic

    @atasoy35 If you're talking about this mod then you're talking to the wrong person, I'm not the author of this mod, the one you gotta explain your situation to is the author of this mod FlareXll. Send him a message about your issue.

    04 de Gener de 2026
  • A50745 cool ninja pic

    @atasoy35 What you need help with?

    04 de Gener de 2026
  • A50745 cool ninja pic

    @DaveRock76 Ok so this may not conflict with "Real California Architecture" mod but, it may conflict with "SP Festive Surprise", ok that question answered. I still need to know if I can skip the "Menyoo" files, I don't use Menyoo and what would happen if I do skip those files? Also, can I convert the "Super Franklin's House" xml, the one that's supposed to go into MapEditor's "AutoloadMaps" folder, to a ymap? Will it still work or not?

    03 de Gener de 2026
  • A50745 cool ninja pic

    @DaveRock76 I'm very interested on this since every year I transform gta 5 into a "Winter" wonderland when Christmas comes around but, I have a couple of questions for you, I wonder if this has the potential to conflict with two other dlcs that I already have installed: "Real California Architecture" ( https://www.gta5-mods.com/maps/real-freeway-signs ) and "SP Festive Surprise" ( https://www.gta5-mods.com/misc/festive-surprise ), specially "SP Festive Surprise" because that one adds Christmas stuff to Franklin's house and the other two main characters. I got both of those installed plus "DNX Christmas Lights" as well but, you already mentioned that this doesn't conflict with that one, what I'm concerned about is the other two. Also, I don't use Menyoo, I got rid of Menyoo a long time ago for a variety of reasons, so what happens if I skip those files that are supposed to go into Menyoo's Spooner? Lastly, I stopped using MapEditor's "AutoloadMaps" folder because every time I put an xml in there it would slow down the game launch and sometimes it would even crashed it so I don't use MapEditor's "AutoloadMaps" folder anymore, I do still use MapEditor just not the "AutoloadMaps" folder though. Would it be fine if I just convert the xml to ymap instead or that would cause problems?

    02 de Gener de 2026
  • A50745 cool ninja pic

    @Chieff What type of error does it shows and where does it shows it?

    27 de Desembre de 2025
  • A50745 cool ninja pic

    @R001br Might be a good idea to post a picture showing exactly how far this map extends within the main map, I know it's a map around Zancudo but, I would like to see it on the map, maybe circled to show the perimeter. I got "Forests of San Andreas" installed and I would like to know which parts are from you map and which ones are not. If you know what I'm trying to get at.

    27 de Desembre de 2025
  • A50745 cool ninja pic

    @sjaak327 Once the trainerv.ini is at C:\Users\username\AppData\Roaming\trainerv\legacy (btw, I had to create a "trainverv" folder in "Roaming" because it wasn't there), anyways, can you now save stuff to the ini in game like before, such as new car colors and stuff like that or any changes to the ini has to be done manually off game from now on?

    23 de Desembre de 2025
  • A50745 cool ninja pic

    @K-Graphics21 I was really interested on this map because I wanted to add it to my "Winter" version of the game. I like the idea of seeing a white map, gives the appearance that it's covered with snow but, once I installed it and opened it up in the game it looked small for reason, it looked vertical and narrow instead of horizontal and I had to really zoom into it to look where I was at on the map and where I was going. In the "16K Satellite" map that I use for the "Spring/Summer" version of the game (This is the link to it > https://www.gta5-mods.com/misc/satellite-map-16k-that-also-works-in-radar ) the map looks nicely big and wide. I tried to figure out the problem but was not able to. I don't think it has to do with the "radarmasksm" dds file in the graphics.ytd because I already have it wide. It comes down to either the contents within the minimap.rpf or the mapzoomdata.meta file. Strangely enough, the minimap.rpf that came with the 16K satellite map is completely empty, there are no ydd files in it.

    20 de Desembre de 2025
  • A50745 cool ninja pic

    @flash76 Excellent job you did on this mod. Now you can clearly see plentiful snow flakes coming down and you get an overall feel of a real wintry scene, looks much more realistic, specially with the wind moving the snow flakes around and stuff...good job bro!!. I like transforming gta 5 into a winter wonderland, I do that every year, as it matter of fact, I uploaded a winter mod here a few years ago but, it got kind of incompatible with patches afterwards. Right now I'm working on putting snow on every single vehicle using zmodeler but, it's a very difficult and time consuming task, eventually I'll get it done though, anyways I did an oiv package with your files which makes it much more easier to install, I would recommend you to do the same and upload an optional oiv package for everyone to download and install, that's just a suggestion.

    I do have a question for you though, now with this mod installed do you think is even necessary to have this one installed > https://www.gta5-mods.com/scripts/snow-particle-lua , That's a "LUA" script that was created and uploaded by MrReese back in 2016, it's an old mod. It enables snow particles that were missing when Snow mod for Single-Player was enabled with trainer or simple script. I don't even know if you're familiar with that specific mod, go to the link and take a look at the description and see if it's worth keeping it alongside your mod or not and let me know.

    20 de Desembre de 2025